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Mearls on Balance in D&D
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<blockquote data-quote="Ourph" data-source="post: 3388284" data-attributes="member: 20239"><p>You're assuming that rewarding players for developing skills that help them to do well at the game the way Korgoth runs it equates to one person hogging the spotlight all the time. That seems like a big leap.</p><p></p><p></p><p></p><p>Playing different characters and "stretching your bounds" may be fun for you and a DM being flexible may be necessary for that to happen with your playstyle, but that's not the only way people approach the game. There are plenty of people who see the "point" of the game being the same as the "point" of playing softball or the "point" of playing chess, i.e. - to test your skill against the challenge of the game, to improve those skills through competition, etc. From that point of view, the DM being flexible so that you can more easily play a character that interests you is the antithesis of the "point". Having the challenge be presented to the character, rather than the player, circumvents the entire reason those players are there in the first place.</p><p></p><p>I call this the dichotomy of Sport vs. Hobby. Some people treat RPGs as a hobby (like model-railroading) where the point is to play with the pieces but not necessarily to compete. They are content to try out new things and explore how all the pieces can fit together without emphasizing the competition aspects of the game. Creating worlds, working their way through plots, developing characters, etc. are the reasons they play the game. Others treat RPGs the same way they do sports (golf for example), where the fun is in measuring your skills against others and improving your skills over time. Amongst the "sports" there are also divisions based on whether people measure skill through rules mastery vs. lateral thinking/problem solving or through some other yardstick.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3388284, member: 20239"] You're assuming that rewarding players for developing skills that help them to do well at the game the way Korgoth runs it equates to one person hogging the spotlight all the time. That seems like a big leap. Playing different characters and "stretching your bounds" may be fun for you and a DM being flexible may be necessary for that to happen with your playstyle, but that's not the only way people approach the game. There are plenty of people who see the "point" of the game being the same as the "point" of playing softball or the "point" of playing chess, i.e. - to test your skill against the challenge of the game, to improve those skills through competition, etc. From that point of view, the DM being flexible so that you can more easily play a character that interests you is the antithesis of the "point". Having the challenge be presented to the character, rather than the player, circumvents the entire reason those players are there in the first place. I call this the dichotomy of Sport vs. Hobby. Some people treat RPGs as a hobby (like model-railroading) where the point is to play with the pieces but not necessarily to compete. They are content to try out new things and explore how all the pieces can fit together without emphasizing the competition aspects of the game. Creating worlds, working their way through plots, developing characters, etc. are the reasons they play the game. Others treat RPGs the same way they do sports (golf for example), where the fun is in measuring your skills against others and improving your skills over time. Amongst the "sports" there are also divisions based on whether people measure skill through rules mastery vs. lateral thinking/problem solving or through some other yardstick. [/QUOTE]
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