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Mearls on Balance in D&D
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<blockquote data-quote="mearls" data-source="post: 3388647" data-attributes="member: 697"><p>I don't have time to read the entire thread, but Korgoth asked for an explanation and I think he deserves one.</p><p></p><p>My main beef with KotB is that there were already plenty of better modules prior to it, yet KotB is the module that ended up in the basic set. White Plume Mountain, Against the Giants, Tomb of Horrors, and many others all did a better job of showing off what D&D can do than KotB.</p><p></p><p>Compare it to my favorite adventure of all time, Temple of Elemental Evil. Temple has a good starting base for a campaign, a challenging dungeon to teach players the ropes, and plenty of interesting material for a DM to use as a springboard. When I ran it back in the day, I had a ton of fun building side temples and plots involving the different NPCs.</p><p></p><p>It was fun springing Tushuko (sp?) and his fighter buddy on the PCs when they walked back from the moathouse. The assassins who rolled into town to wreak bloody vengeance were a great time. These were all things that made the adventure fun.</p><p></p><p>In comparison, the Keep just doesn't hold up. The evil priest in the keep is a little interesting, and the temple to chaos is pretty dang cool, but Gary just wasn't on top of his game with the module.</p><p></p><p>As far as Mearls bashing goes, I don't really care about it. There are some people who, if they bash on something I do, I listen to them. There are other people who can say whatever the heck they want. I simply don't care. It's the nature of the Internet that negative voices amplify and echo. At the end of the day, my job is to make really cool D&D books that make lots of money for Hasbro, distributors, and retailers, while making D&D more fun for as many people as possible.</p><p></p><p>There are times when complaining is a sign that a design is hitting its aims square in the bull's eye. If no one complained that Nine Swords was too anime or overpowered, that would've been a good sign that we screwed up.</p><p></p><p>Frankly, people who mindlessly bash away without offering any insight end up on my ignore list. And if that's the price of working full-time on D&D, well, I'm more than happy to pay it.</p></blockquote><p></p>
[QUOTE="mearls, post: 3388647, member: 697"] I don't have time to read the entire thread, but Korgoth asked for an explanation and I think he deserves one. My main beef with KotB is that there were already plenty of better modules prior to it, yet KotB is the module that ended up in the basic set. White Plume Mountain, Against the Giants, Tomb of Horrors, and many others all did a better job of showing off what D&D can do than KotB. Compare it to my favorite adventure of all time, Temple of Elemental Evil. Temple has a good starting base for a campaign, a challenging dungeon to teach players the ropes, and plenty of interesting material for a DM to use as a springboard. When I ran it back in the day, I had a ton of fun building side temples and plots involving the different NPCs. It was fun springing Tushuko (sp?) and his fighter buddy on the PCs when they walked back from the moathouse. The assassins who rolled into town to wreak bloody vengeance were a great time. These were all things that made the adventure fun. In comparison, the Keep just doesn't hold up. The evil priest in the keep is a little interesting, and the temple to chaos is pretty dang cool, but Gary just wasn't on top of his game with the module. As far as Mearls bashing goes, I don't really care about it. There are some people who, if they bash on something I do, I listen to them. There are other people who can say whatever the heck they want. I simply don't care. It's the nature of the Internet that negative voices amplify and echo. At the end of the day, my job is to make really cool D&D books that make lots of money for Hasbro, distributors, and retailers, while making D&D more fun for as many people as possible. There are times when complaining is a sign that a design is hitting its aims square in the bull's eye. If no one complained that Nine Swords was too anime or overpowered, that would've been a good sign that we screwed up. Frankly, people who mindlessly bash away without offering any insight end up on my ignore list. And if that's the price of working full-time on D&D, well, I'm more than happy to pay it. [/QUOTE]
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