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Mearls on Balance in D&D
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<blockquote data-quote="Ourph" data-source="post: 3389730" data-attributes="member: 20239"><p>No, because what we're talking about here is 1) Using DM judgement to control these things vs. 2) Using some codified system. If you say any judgement about what kind of treasure a party should have is "wealth by level" then the whole conversation is moot. We've been discussing for the last several pages whether having the codification is better than telling DM's "use your own judgement". If you believe they are equivalent then there's nothing to discuss.</p><p></p><p>AD&D didn't have a wealth by level guideline. It expected DMs to use common sense in handing out the appropriate amount of treasure for <u>their particular campaign</u>. One DM might have uber-wealthy high level PCs and another might have high level PCs with little more accumulated wealth than they started with at first level and the rules easily supported this because there was no assumption built into the system that PCs of a certain level would have access to a certain amount of equipment. Could you retcon such assumptions into your individual game? Sure! But the rules didn't assume you would or force you to. Please feel free to do what I mentioned above and go back to look at some of those AD&D modules, comparing the pregen characters. The actual wealth amount of those characters varies widely both within an individual module and between modules intended for characters of similar level. That indicates to me that there was no wealth <u>by level</u> standard, but that individual pregens were being designed to take on the challenges in individual modules. The fact that there is significant variance in the actual monetary value of equipment between those characters actually argues against some sort of wealth guideline based on <u>level</u> and argues that the modules were doing just exactly as the rules suggested, namely, providing PCs with equipment that was appropriate <u>to the particular campaign</u>.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3389730, member: 20239"] No, because what we're talking about here is 1) Using DM judgement to control these things vs. 2) Using some codified system. If you say any judgement about what kind of treasure a party should have is "wealth by level" then the whole conversation is moot. We've been discussing for the last several pages whether having the codification is better than telling DM's "use your own judgement". If you believe they are equivalent then there's nothing to discuss. AD&D didn't have a wealth by level guideline. It expected DMs to use common sense in handing out the appropriate amount of treasure for [u]their particular campaign[/u]. One DM might have uber-wealthy high level PCs and another might have high level PCs with little more accumulated wealth than they started with at first level and the rules easily supported this because there was no assumption built into the system that PCs of a certain level would have access to a certain amount of equipment. Could you retcon such assumptions into your individual game? Sure! But the rules didn't assume you would or force you to. Please feel free to do what I mentioned above and go back to look at some of those AD&D modules, comparing the pregen characters. The actual wealth amount of those characters varies widely both within an individual module and between modules intended for characters of similar level. That indicates to me that there was no wealth [U]by level[/U] standard, but that individual pregens were being designed to take on the challenges in individual modules. The fact that there is significant variance in the actual monetary value of equipment between those characters actually argues against some sort of wealth guideline based on [u]level[/u] and argues that the modules were doing just exactly as the rules suggested, namely, providing PCs with equipment that was appropriate [u]to the particular campaign[/u]. [/QUOTE]
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