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Mearls on Balance in D&D
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<blockquote data-quote="Voadam" data-source="post: 3389892" data-attributes="member: 2209"><p>I'm on the pro per-encounter side of the fence. I dislike the pull back to camp and rest up paradigm after the spellcasters use their magic. I dislike having to do resource management on a per day basis as a PC. I prefer options like UA's recharge magic where you can keep going doing the interesting things and feel free to use your big options in combat. In core D&D fighters, rogues, and monks do this no problem while the other classes have to hold back for future combats or have the party pull out after they use their big guns.</p><p></p><p>I love the psionic focus and soulknife style of mechanics.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3389892, member: 2209"] I'm on the pro per-encounter side of the fence. I dislike the pull back to camp and rest up paradigm after the spellcasters use their magic. I dislike having to do resource management on a per day basis as a PC. I prefer options like UA's recharge magic where you can keep going doing the interesting things and feel free to use your big options in combat. In core D&D fighters, rogues, and monks do this no problem while the other classes have to hold back for future combats or have the party pull out after they use their big guns. I love the psionic focus and soulknife style of mechanics. [/QUOTE]
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