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Mearls on Balance in D&D
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<blockquote data-quote="I'm A Banana" data-source="post: 3389910" data-attributes="member: 2067"><p>Again, if you define a "bad GM" to exclude most GMs in existence, the phrase isn't very useful. It's not WRONG to say "D&D can make bad DMs better," you just embrace a definition of "bad DMs" that includes only those who are truly incapable of running a game, rather than those who just don't run good games.</p><p></p><p>To phrase it in a way that matches your own definitions, without getting into buzzwords or catchphrases, "A rules-heavy game system can mitigate a DMs weaknesses and enhance their strengths, making their game more enjoyable than it would be using a different system."</p><p></p><p>This is what I, at least, mean, when I say "D&D can make bad DMs better."</p><p></p><p>Can we accept that as a common ground? Regardless of the semantic debate about what constitutes a bad DM for each of us?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3389910, member: 2067"] Again, if you define a "bad GM" to exclude most GMs in existence, the phrase isn't very useful. It's not WRONG to say "D&D can make bad DMs better," you just embrace a definition of "bad DMs" that includes only those who are truly incapable of running a game, rather than those who just don't run good games. To phrase it in a way that matches your own definitions, without getting into buzzwords or catchphrases, "A rules-heavy game system can mitigate a DMs weaknesses and enhance their strengths, making their game more enjoyable than it would be using a different system." This is what I, at least, mean, when I say "D&D can make bad DMs better." Can we accept that as a common ground? Regardless of the semantic debate about what constitutes a bad DM for each of us? [/QUOTE]
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