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General Tabletop Discussion
*Pathfinder & Starfinder
Mearls on Controller design and At-Will balance
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<blockquote data-quote="Ahglock" data-source="post: 4590882" data-attributes="member: 56725"><p>what is weird for me is I found the wizard at wills(at least in the context of the PH classes) solid to some of the best. But I found the per encounters which are apparently fine kind of weak. I rarely would see the need to use the encounter powers over the at will at low levels at least. The party has not got to high levels, so maybe it changes. </p><p></p><p> But take icy terrain, it what does basically flame burst damage, for flame burst area of effect, and barely hinders those in the area as an added bonus. The controllery side effects of wizard powers should hinder enemies as much as the leaders side effects help the party. And from what I've seen so far they don't. I skimmed the higher level stuff but never really looked at it, when the party levles up I'll read it closer but our wizard is a part time player so I probably ownt look to closely.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 4590882, member: 56725"] what is weird for me is I found the wizard at wills(at least in the context of the PH classes) solid to some of the best. But I found the per encounters which are apparently fine kind of weak. I rarely would see the need to use the encounter powers over the at will at low levels at least. The party has not got to high levels, so maybe it changes. But take icy terrain, it what does basically flame burst damage, for flame burst area of effect, and barely hinders those in the area as an added bonus. The controllery side effects of wizard powers should hinder enemies as much as the leaders side effects help the party. And from what I've seen so far they don't. I skimmed the higher level stuff but never really looked at it, when the party levles up I'll read it closer but our wizard is a part time player so I probably ownt look to closely. [/QUOTE]
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Mearls on Controller design and At-Will balance
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