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Mearls on Controller design and At-Will balance
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<blockquote data-quote="Scholar &amp; Brutalman" data-source="post: 4592241" data-attributes="member: 33642"><p>My Int 20 wizard did great in KotS. Then we moved on to Thunderspire Labyrinth where:</p><p></p><p>- there are no minions, anywhere. At least that I've seen.</p><p></p><p>- Duergar are the main enemies for a lot of it. The designer who updated duergar to 4e decided it'd be a great idea to give them most of the resistances and immunities that the 3e version had. So they're immune to illusion ("Goodbye, Illusory Ambush!") and had 10 points of resistance to fire (Scorching Burst, Flaming Sphere) and poison ("I get stinking cloud! Isn't it great that the majority of our enemies are effectively immune to it?") There was a reason why they moved away from giving monsters whole lists of immunities and high resistances. A good reason.</p><p></p><p></p><p>There's also a strong DM input into how effective a wizard is. Our DM plays most monsters fairly intelligently, so once they realize we have a controller they only bunch up when they have to. A lot of the time I can hit maybe two enemies for 1d6+Int with Scorching Burst, and it really only starts to be very effective when I can get three.</p></blockquote><p></p>
[QUOTE="Scholar & Brutalman, post: 4592241, member: 33642"] My Int 20 wizard did great in KotS. Then we moved on to Thunderspire Labyrinth where: - there are no minions, anywhere. At least that I've seen. - Duergar are the main enemies for a lot of it. The designer who updated duergar to 4e decided it'd be a great idea to give them most of the resistances and immunities that the 3e version had. So they're immune to illusion ("Goodbye, Illusory Ambush!") and had 10 points of resistance to fire (Scorching Burst, Flaming Sphere) and poison ("I get stinking cloud! Isn't it great that the majority of our enemies are effectively immune to it?") There was a reason why they moved away from giving monsters whole lists of immunities and high resistances. A good reason. There's also a strong DM input into how effective a wizard is. Our DM plays most monsters fairly intelligently, so once they realize we have a controller they only bunch up when they have to. A lot of the time I can hit maybe two enemies for 1d6+Int with Scorching Burst, and it really only starts to be very effective when I can get three. [/QUOTE]
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