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General Tabletop Discussion
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Mearls on Controller design and At-Will balance
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4592294" data-attributes="member: 834"><p>Yes it usually is 2 or 3 points lower 90% of the time which put it on par with your +7. On average it is 2.75 point lower than AC if you check every monster in the MM. We know that thanks to a very dedicated <a href="http://www.enworld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual.html" target="_blank">stat cruncher</a>. </p><p></p><p>It is even more glaring when you use an attack that targets will since it is on average 3.31 points lower than AC.</p><p></p><p>My combat mage has 5 level of experience at this point; he has dealt the most total damage in every single encounter. I bothered to keep count a few time but it's not even close and rather annoying to the other player (''Look, I did twice as much damage as you!'').</p><p></p><p>The only times it won'be true is when we are facing solos or maybe a very small number of elite.</p><p></p><p>If the wizard in your party is useless, it's because a lot of poor decisions are being made, from character creation to tactics. And tactic wise, some of the poor decisions being made are bound to also be the responsibility of his team mates. Normally, allies play a vital role in setting up good kill zone. You can't just ignore your wizards in your decision making and hope he'll get a good clear shot at the melee when his turn come.</p><p></p><p>For example, my rogue ally always use that power that slide victims in way that position them in an area where I can blast as many BGs at the same time as possible. I return the favor by then blasting these people with effects that will allow the rogue to sneak attack on his turn. The fighter routinely joins the fun with Tide of iron and using covering attack to help me withdraw when I move in for a close blast. I usually get over 3 target with burning hand that way.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4592294, member: 834"] Yes it usually is 2 or 3 points lower 90% of the time which put it on par with your +7. On average it is 2.75 point lower than AC if you check every monster in the MM. We know that thanks to a very dedicated [URL="http://www.enworld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual.html"]stat cruncher[/URL]. It is even more glaring when you use an attack that targets will since it is on average 3.31 points lower than AC. My combat mage has 5 level of experience at this point; he has dealt the most total damage in every single encounter. I bothered to keep count a few time but it's not even close and rather annoying to the other player (''Look, I did twice as much damage as you!''). The only times it won'be true is when we are facing solos or maybe a very small number of elite. If the wizard in your party is useless, it's because a lot of poor decisions are being made, from character creation to tactics. And tactic wise, some of the poor decisions being made are bound to also be the responsibility of his team mates. Normally, allies play a vital role in setting up good kill zone. You can't just ignore your wizards in your decision making and hope he'll get a good clear shot at the melee when his turn come. For example, my rogue ally always use that power that slide victims in way that position them in an area where I can blast as many BGs at the same time as possible. I return the favor by then blasting these people with effects that will allow the rogue to sneak attack on his turn. The fighter routinely joins the fun with Tide of iron and using covering attack to help me withdraw when I move in for a close blast. I usually get over 3 target with burning hand that way. [/QUOTE]
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