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General Tabletop Discussion
*Pathfinder & Starfinder
Mearls on Controller design and At-Will balance
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<blockquote data-quote="firesnakearies" data-source="post: 4592590" data-attributes="member: 71334"><p>What if one were to alter Scorching Burst as follows:</p><p></p><p></p><p></p><p><strong>Damage:</strong> 1d6 fire damage (plus see effect)</p><p></p><p><strong>Effect: </strong> Target takes additional fire damage equal to the caster's Intelligence modifier at the end of its next turn, unless it spends a move action to extinguish the flames, which is automatically successful with no saving throw needed. This damage persists indefinitely until the target spends the required move action to end it. Additional applications of this effect from multiple castings of Scorching Burst do not stack.</p><p></p><p></p><p></p><p>So, it does less damage than normal, IF the target chooses to sacrifice a move action on its next turn. Which makes it more controller-y. But if the target ignores it, and uses its actions normally, then it ends up doing the same damage as usual if it goes for one round, or more damage if the enemy continues to ignore it for several rounds.</p><p></p><p>Or the secondary fire damage could be based on Wisdom, or Dexterity, or a flat amount, or another 1D6, or whatever. I'm not sure what would be best.</p><p></p><p>Or maybe return the hit damage to 1D6+Int and just make the secondary damage 1 point per round. I dunno.</p><p></p><p>And should the effect happen only to those hit, or to everyone in the area? I'd think the latter would make it very potent, but maybe too powerful.</p><p></p><p>I'd like to see the wizard powers do less damage and more control stuff. This is the best thing I could think of to modify Scorching Burst with that goal in mind.</p><p></p><p>Any comments?</p><p></p><p></p><p></p><p><strong>$</strong></p></blockquote><p></p>
[QUOTE="firesnakearies, post: 4592590, member: 71334"] What if one were to alter Scorching Burst as follows: [B]Damage:[/B] 1d6 fire damage (plus see effect) [B]Effect: [/B] Target takes additional fire damage equal to the caster's Intelligence modifier at the end of its next turn, unless it spends a move action to extinguish the flames, which is automatically successful with no saving throw needed. This damage persists indefinitely until the target spends the required move action to end it. Additional applications of this effect from multiple castings of Scorching Burst do not stack. So, it does less damage than normal, IF the target chooses to sacrifice a move action on its next turn. Which makes it more controller-y. But if the target ignores it, and uses its actions normally, then it ends up doing the same damage as usual if it goes for one round, or more damage if the enemy continues to ignore it for several rounds. Or the secondary fire damage could be based on Wisdom, or Dexterity, or a flat amount, or another 1D6, or whatever. I'm not sure what would be best. Or maybe return the hit damage to 1D6+Int and just make the secondary damage 1 point per round. I dunno. And should the effect happen only to those hit, or to everyone in the area? I'd think the latter would make it very potent, but maybe too powerful. I'd like to see the wizard powers do less damage and more control stuff. This is the best thing I could think of to modify Scorching Burst with that goal in mind. Any comments? [B]$[/B] [/QUOTE]
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