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Mearls on Controller design and At-Will balance
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<blockquote data-quote="Mistwell" data-source="post: 4593626" data-attributes="member: 2525"><p>He picked the two weakest at-wills. It's not surprising he isn't doing well. </p><p></p><p>Scorching bust tends to hit the most number of targets, even in confined quarters, provided you know how to center it.</p><p></p><p>Thunderwave hits the second most number of targets, and is good for close quarters, again assuming you know how to target and manipulate where it will go.</p><p></p><p>And even Cloud of Daggers is a better single-target at-will than either of the other two you mentioned, since it does more damage, and can block a smaller corridor in confined spaces.</p><p></p><p>And with a Staff and Leather Armor, your wizard can withstand some attacks at or near the front line to use those at-wills and targeting requirements.</p><p></p><p>So really, it's not the wizard who is bad in that situation, it's the poor choices your player made. He picked two weak at-wills intended for use on an open field. Magic Missile is for distant enemies (to hit them far away), and ray of frost is as well. (to slow them while they are at maximum range). Neither are good for close range fighting, neither are good for cramped conditions, and neither should be your "standard" attack as they only hit one target and you are not a striker.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4593626, member: 2525"] He picked the two weakest at-wills. It's not surprising he isn't doing well. Scorching bust tends to hit the most number of targets, even in confined quarters, provided you know how to center it. Thunderwave hits the second most number of targets, and is good for close quarters, again assuming you know how to target and manipulate where it will go. And even Cloud of Daggers is a better single-target at-will than either of the other two you mentioned, since it does more damage, and can block a smaller corridor in confined spaces. And with a Staff and Leather Armor, your wizard can withstand some attacks at or near the front line to use those at-wills and targeting requirements. So really, it's not the wizard who is bad in that situation, it's the poor choices your player made. He picked two weak at-wills intended for use on an open field. Magic Missile is for distant enemies (to hit them far away), and ray of frost is as well. (to slow them while they are at maximum range). Neither are good for close range fighting, neither are good for cramped conditions, and neither should be your "standard" attack as they only hit one target and you are not a striker. [/QUOTE]
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