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General Tabletop Discussion
*Pathfinder & Starfinder
Mearls on Controller design and At-Will balance
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<blockquote data-quote="Jack99" data-source="post: 4594181" data-attributes="member: 53135"><p>My campaign has been going on for a while now, and players are approaching level 10 (will ding next time, if they survive their first dragon-encounter). One thing I have noticed is how the wizard has become much better over time. Not due to getting more encounters and dailies, and thus using his at-wills more, but instead because the party has embraced the whole cooperative spirit of 4e instead of playing me, myself and I, which they had a tendency to do in the previous editions. That cooperation has helped our wizard immensely, because he can use his area attacks a lot more often, when other players help position the monsters so that the party can benefit from having a wizard. Also, he has himself become better using the push effect of thunderwave coupled with action points and area of effects to achieve a great synergy.</p><p></p><p>Sure, he does not feel so hot against solo monsters, but on the other hand, no one can touch him when the battlefield is flooded with minions. But that's okay, as he says, he doesn't expect the wizard to be the best in every circumstance, as he was in the previous editions (especially 2e, which is what we have played the most).</p><p></p><p>Anyway, to sum up, I do not feel there is anything underpowered about the wizard. I would wish however, that all of his spells did less damage, but impaired the monsters more instead. But that's for another thread.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Jack99, post: 4594181, member: 53135"] My campaign has been going on for a while now, and players are approaching level 10 (will ding next time, if they survive their first dragon-encounter). One thing I have noticed is how the wizard has become much better over time. Not due to getting more encounters and dailies, and thus using his at-wills more, but instead because the party has embraced the whole cooperative spirit of 4e instead of playing me, myself and I, which they had a tendency to do in the previous editions. That cooperation has helped our wizard immensely, because he can use his area attacks a lot more often, when other players help position the monsters so that the party can benefit from having a wizard. Also, he has himself become better using the push effect of thunderwave coupled with action points and area of effects to achieve a great synergy. Sure, he does not feel so hot against solo monsters, but on the other hand, no one can touch him when the battlefield is flooded with minions. But that's okay, as he says, he doesn't expect the wizard to be the best in every circumstance, as he was in the previous editions (especially 2e, which is what we have played the most). Anyway, to sum up, I do not feel there is anything underpowered about the wizard. I would wish however, that all of his spells did less damage, but impaired the monsters more instead. But that's for another thread. Cheers [/QUOTE]
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Mearls on Controller design and At-Will balance
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