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Mearls on Controller design and At-Will balance
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<blockquote data-quote="eprieur" data-source="post: 4594744" data-attributes="member: 81191"><p>I didn't exactly say that wizard in particular don't have anything special but that controllers don't.</p><p></p><p>If you look at the invokers they don't seem to have any flexibilty or spellbook or anything that would lead us to believe it's a "feature" of controllers. But honestly if we have to look for it it's because it's simply not there. Compare that to the strikers, healers and defenders and they each have a power very clearly defined for their roles while the controllers have none.</p><p></p><p>As for the double ray of frost, minus the slow effect that's exactly what the new invoker power is:</p><p></p><p><strong>Divine Bolts</strong></p><p><strong></strong><strong>Target:</strong> One or two creatures</p><p><strong>Hit:</strong> 1d6 + Wisdom modifier lightning damage.</p><p></p><p>This spell alone will make sure that invokers will outdamage wizards are long as there are 2 targets within range (10). And not even counting the fact the invokers got the best "control" at will yet with grasping hands. I mean the whole point of this thread is not that wizards "sucks" in general but more that the at-wills of wizards are crap compared to the at-wills invokers have to the point that you can ask yourself why do wizards have suck bad at wills compared to them?</p></blockquote><p></p>
[QUOTE="eprieur, post: 4594744, member: 81191"] I didn't exactly say that wizard in particular don't have anything special but that controllers don't. If you look at the invokers they don't seem to have any flexibilty or spellbook or anything that would lead us to believe it's a "feature" of controllers. But honestly if we have to look for it it's because it's simply not there. Compare that to the strikers, healers and defenders and they each have a power very clearly defined for their roles while the controllers have none. As for the double ray of frost, minus the slow effect that's exactly what the new invoker power is: [B]Divine Bolts [/B][B]Target:[/B] One or two creatures [B]Hit:[/B] 1d6 + Wisdom modifier lightning damage. This spell alone will make sure that invokers will outdamage wizards are long as there are 2 targets within range (10). And not even counting the fact the invokers got the best "control" at will yet with grasping hands. I mean the whole point of this thread is not that wizards "sucks" in general but more that the at-wills of wizards are crap compared to the at-wills invokers have to the point that you can ask yourself why do wizards have suck bad at wills compared to them? [/QUOTE]
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