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Mearls on Controller design and At-Will balance
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<blockquote data-quote="Mengu" data-source="post: 4595435" data-attributes="member: 65726"><p>I think "Controller" was an unfortunate label for the wizard. AoE master would have been a more apt role name. Cloud of Daggers is about as small as they could have an AoE feel for an at-will power. Scorching Burst and Thunderwave are it's kin that do more collateral damage. I think all these powers came from the the "blow 'em up" mage concept.</p><p> </p><p>In this context, the at-will powers don't look so bad. But add in all the new mobility that mixes up the battle field, and all manner of roles that can target multiple opponents from twin strike to dragonborn breath to a variety of magical items, the wizard's role as the AoE master begins to yield diminishing returns as other roles can do their share of AoE's.</p><p> </p><p>From a design stand point, it would have been better to shift the warlocks more toward damage, and wizards more toward debuffs. This would define roles much clearer. Unfortunately, some debuffing abilities would have to be removed from the rogue and warlock as part of the clean up.</p><p> </p><p>Leader - buffer/healer</p><p>Controller - debuffer/AoE master</p><p>Striker - damage dealer</p><p>Defender - tank</p><p> </p><p>Inevitably, as more classes are added on, roles will blur a bit. As it turns out, they started out pretty blurred with clerics, rogues, warlocks, and fighters doing a good bit of battlefield control, and tossing around AoE's. Warlocks, Fighters, and Paladins can do their own sort of healing with temporary hit points, regeneration, and the like. With MP, fighters can become decent pseudo strikers, with PHB2, we will see the striker barbarian playing a pseudo defender role.</p><p> </p><p>There will be more wizard at-will powers in AP, and we won't even remember this conversation at that point, because we'll be drooling over all the new and cool controller stuff that beats the pants of an Invoker or Druid's at-wills.</p><p> </p><p>One more note, currently Humans make very good controllers because of the 3rd at-will. Perhaps with PHB2 there will be another good controller race or two that will spice up the wizard builds.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4595435, member: 65726"] I think "Controller" was an unfortunate label for the wizard. AoE master would have been a more apt role name. Cloud of Daggers is about as small as they could have an AoE feel for an at-will power. Scorching Burst and Thunderwave are it's kin that do more collateral damage. I think all these powers came from the the "blow 'em up" mage concept. In this context, the at-will powers don't look so bad. But add in all the new mobility that mixes up the battle field, and all manner of roles that can target multiple opponents from twin strike to dragonborn breath to a variety of magical items, the wizard's role as the AoE master begins to yield diminishing returns as other roles can do their share of AoE's. From a design stand point, it would have been better to shift the warlocks more toward damage, and wizards more toward debuffs. This would define roles much clearer. Unfortunately, some debuffing abilities would have to be removed from the rogue and warlock as part of the clean up. Leader - buffer/healer Controller - debuffer/AoE master Striker - damage dealer Defender - tank Inevitably, as more classes are added on, roles will blur a bit. As it turns out, they started out pretty blurred with clerics, rogues, warlocks, and fighters doing a good bit of battlefield control, and tossing around AoE's. Warlocks, Fighters, and Paladins can do their own sort of healing with temporary hit points, regeneration, and the like. With MP, fighters can become decent pseudo strikers, with PHB2, we will see the striker barbarian playing a pseudo defender role. There will be more wizard at-will powers in AP, and we won't even remember this conversation at that point, because we'll be drooling over all the new and cool controller stuff that beats the pants of an Invoker or Druid's at-wills. One more note, currently Humans make very good controllers because of the 3rd at-will. Perhaps with PHB2 there will be another good controller race or two that will spice up the wizard builds. [/QUOTE]
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Mearls on Controller design and At-Will balance
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