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General Tabletop Discussion
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Mearls on Controller design and At-Will balance
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<blockquote data-quote="Aenghus" data-source="post: 4595883" data-attributes="member: 2656"><p>I do think the designers were reluctant to add a lot of controller effects to the initial wizard at-wills. They were still getting use to the design space that 4e provides, and definitely wanted to nerf the wizard.</p><p></p><p>The at-wills need to be tweaked I think, rather than completely rewritten, with added controller-type flavour.</p><p></p><p>Personally, I'm ok with magic missile being a single-target basic attack. It's a very iconic wizard attack, and personally, reskinning it to hit a single target works for me. It does need something extra as a single target attack though, not sure exactly what . A one square push may be enough, along with the 2d4 and range 20.</p><p></p><p>I think ray of frost should also a basic attack.</p><p></p><p>Thunderwave is perhaps the best controlling of the at-wills, and it keys off Wis, but is difficult to use for softer-skinned wizards. Staff wizards like close spells, but don't get as much benefit from the pushing.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 4595883, member: 2656"] I do think the designers were reluctant to add a lot of controller effects to the initial wizard at-wills. They were still getting use to the design space that 4e provides, and definitely wanted to nerf the wizard. The at-wills need to be tweaked I think, rather than completely rewritten, with added controller-type flavour. Personally, I'm ok with magic missile being a single-target basic attack. It's a very iconic wizard attack, and personally, reskinning it to hit a single target works for me. It does need something extra as a single target attack though, not sure exactly what . A one square push may be enough, along with the 2d4 and range 20. I think ray of frost should also a basic attack. Thunderwave is perhaps the best controlling of the at-wills, and it keys off Wis, but is difficult to use for softer-skinned wizards. Staff wizards like close spells, but don't get as much benefit from the pushing. [/QUOTE]
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