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General Tabletop Discussion
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Mearls on Controller design and At-Will balance
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<blockquote data-quote="ObsidianCrane" data-source="post: 4597320" data-attributes="member: 54918"><p>Folks dps calculations are empty. The maths for the classes is pretty much on track (there are exceptions). The problem as Mearls noted is the wizard is a poor tactical controller.</p><p></p><p>This is caused by two things which are highlighted by looking at the Invoker and Druid.</p><p>1) The wizard's at-will and encounter powers produce limited or no control effects in heroic tier in particular. </p><p></p><p>2) The wizard's attacks are generally not party friendly, in any tier.</p><p></p><p>The combination of these leads to the wizard being about damage and that damage output being controlled by tactics/situation. Hence rampant disparities in experience with the Class.</p><p></p><p>The situation changes once the wizard can access daily powers reliably each encounter, which should be around 5th level for LFR style games with Veteran's Armour. (Note Barbarian's have the same issue atm with the need to access Rages.)</p><p></p><p>This is why Grasping Shadows from Dragon Magazine is the best Wizard Encounter 1 power. Its a duration burst with reasonable damage, and a status effect, which with tactics can be triggered 2 times.</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4597320, member: 54918"] Folks dps calculations are empty. The maths for the classes is pretty much on track (there are exceptions). The problem as Mearls noted is the wizard is a poor tactical controller. This is caused by two things which are highlighted by looking at the Invoker and Druid. 1) The wizard's at-will and encounter powers produce limited or no control effects in heroic tier in particular. 2) The wizard's attacks are generally not party friendly, in any tier. The combination of these leads to the wizard being about damage and that damage output being controlled by tactics/situation. Hence rampant disparities in experience with the Class. The situation changes once the wizard can access daily powers reliably each encounter, which should be around 5th level for LFR style games with Veteran's Armour. (Note Barbarian's have the same issue atm with the need to access Rages.) This is why Grasping Shadows from Dragon Magazine is the best Wizard Encounter 1 power. Its a duration burst with reasonable damage, and a status effect, which with tactics can be triggered 2 times. [/QUOTE]
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