Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mearls on Controller design and At-Will balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doctor Proctor" data-source="post: 4598957" data-attributes="member: 78547"><p>How about "At-Wills that attack every NAD"? (if you include the illusion ones) Or how about "The ability to throw out large AoE effects, large burst power, status inducing effects and big multi-square forced movement effects. Or any combination thereof."</p><p></p><p>Or to break it down further, think of it from the literature perspective. When you think of a classic "Fighter" hero, you think of someone that take on many opponents at once and protect his allies. This is exemplified in the Marking, Combat Challenge and Combat Superiority class abilities (and further so in his powers such as the ones that allow him to mark for a whole encounter, or things like Interposing Shield and the powers that grant AC bonuses to allies).</p><p></p><p>When you think of a "Cleric"-type hero, you probably think of a magical hero. Again, this is exemplified in the Healing Word class ability (and further in other healing powers...) and perhaps the Channel Divinity feature (Essentially, Divine Intervention on demand).</p><p></p><p>When you think of a "Wizard" in fantasy literature, what do you think of? Usually something like Merlin calling forth the Dragon's Breath for Uther, or his ability to Scry. Perhaps you think of Gandalf battling Saruman, or the Balrog on the bridge. These are <strong>powers</strong>, not things that can be distilled down into class abilities like the others. Even those others have powers within their builds that accentuate the class abilities, as I stated above. The Wizard, to an extent, has that as well if you consider his spells as an extension of the cantrips...but I think that's stretching it a bit far (not to mention that you don't pick those up when you multiclass).</p><p></p><p>Basically, when I think Wizard I think someone casting powerful spells, and that's exactly what multiclassing gives me. Their other "class feature" that goes along with this is their free rituals. The things I mentioned before, like Scrying, can be accessed through the appropriate rituals, which the Wizard gets for free. I don't see a problem with this, other than the fact that you're just trying to fit the Wizard into a neat little box in line with the rest of the classes. I just don't see how that's going to happen, nor how it makes sense with fantasy characters in general.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4598957, member: 78547"] How about "At-Wills that attack every NAD"? (if you include the illusion ones) Or how about "The ability to throw out large AoE effects, large burst power, status inducing effects and big multi-square forced movement effects. Or any combination thereof." Or to break it down further, think of it from the literature perspective. When you think of a classic "Fighter" hero, you think of someone that take on many opponents at once and protect his allies. This is exemplified in the Marking, Combat Challenge and Combat Superiority class abilities (and further so in his powers such as the ones that allow him to mark for a whole encounter, or things like Interposing Shield and the powers that grant AC bonuses to allies). When you think of a "Cleric"-type hero, you probably think of a magical hero. Again, this is exemplified in the Healing Word class ability (and further in other healing powers...) and perhaps the Channel Divinity feature (Essentially, Divine Intervention on demand). When you think of a "Wizard" in fantasy literature, what do you think of? Usually something like Merlin calling forth the Dragon's Breath for Uther, or his ability to Scry. Perhaps you think of Gandalf battling Saruman, or the Balrog on the bridge. These are [B]powers[/B], not things that can be distilled down into class abilities like the others. Even those others have powers within their builds that accentuate the class abilities, as I stated above. The Wizard, to an extent, has that as well if you consider his spells as an extension of the cantrips...but I think that's stretching it a bit far (not to mention that you don't pick those up when you multiclass). Basically, when I think Wizard I think someone casting powerful spells, and that's exactly what multiclassing gives me. Their other "class feature" that goes along with this is their free rituals. The things I mentioned before, like Scrying, can be accessed through the appropriate rituals, which the Wizard gets for free. I don't see a problem with this, other than the fact that you're just trying to fit the Wizard into a neat little box in line with the rest of the classes. I just don't see how that's going to happen, nor how it makes sense with fantasy characters in general. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mearls on Controller design and At-Will balance
Top