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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Charlaquin" data-source="post: 7758791" data-attributes="member: 6779196"><p>I’m not though, that’s what I’m trying to say. I do like donuts. I’m here for donuts. I’d just like some maple bacon on the menu so I can mix savory with my sweet.</p><p></p><p></p><p>Conplexity is not what I desire. Complexity is an inherently bad thing in a tabletop game, and 5e made a good move streamlining (in fact, I think they could benefit from streamlining even more in some cases.) What I desire is depth. And depth necessarily comes with some complexity. The key is finding the right balance for what you’re trying to do. And I don’t think 5e hits that mark. Certainly not for my taste, but from what I’m reading in these tweets, it seems like they overshot their own goals as well.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7758791, member: 6779196"] I’m not though, that’s what I’m trying to say. I do like donuts. I’m here for donuts. I’d just like some maple bacon on the menu so I can mix savory with my sweet. Conplexity is not what I desire. Complexity is an inherently bad thing in a tabletop game, and 5e made a good move streamlining (in fact, I think they could benefit from streamlining even more in some cases.) What I desire is depth. And depth necessarily comes with some complexity. The key is finding the right balance for what you’re trying to do. And I don’t think 5e hits that mark. Certainly not for my taste, but from what I’m reading in these tweets, it seems like they overshot their own goals as well. [/QUOTE]
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