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General Tabletop Discussion
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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Lanefan" data-source="post: 7758826" data-attributes="member: 29398"><p>...you might want to start designing it on your own, as I'm not expecting WotC to be designing it anytime soon.</p><p></p><p>They can be, but the point is they don't have to be and don't need to be; one character can still play very differently from another character even if their underlying mechanical chassis - class, race, stats, feats, abilities, etc. - is <strong>exactly</strong> the same.</p><p></p><p>My experience differs.</p><p></p><p>As soon as any player - or any DM, for that matter - is faced with any decision on one side of which lies mechanical advantage and on the other side of which lies roleplaying and-or character consistency then they're at odds. And the best way to ensure this sort of decision arises as infrequently as possible is to file down or entirely remove any mechanical advantages that may be gained, thus putting roleplay and character personality front and center and strongly nudging decisions to be based off of those elements first.</p><p></p><p>Well, in the entire history of D&D you've pretty much always only ever had one choice of race per character; you've usually only had one choice of class-and-subclass* per character; and you haven't always had the choice of feats and skills customization that you do in 5e. So I rather fail to see your point here.</p><p></p><p>* - including prestige-class progressions where applicable, and including multi-class options.</p><p></p><p>Lan-"mechanically, I might just be a basic standard Fighter, but get to know me and you'll soon find I'm like no other Fighter you ever knew"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7758826, member: 29398"] ...you might want to start designing it on your own, as I'm not expecting WotC to be designing it anytime soon. They can be, but the point is they don't have to be and don't need to be; one character can still play very differently from another character even if their underlying mechanical chassis - class, race, stats, feats, abilities, etc. - is [B]exactly[/B] the same. My experience differs. As soon as any player - or any DM, for that matter - is faced with any decision on one side of which lies mechanical advantage and on the other side of which lies roleplaying and-or character consistency then they're at odds. And the best way to ensure this sort of decision arises as infrequently as possible is to file down or entirely remove any mechanical advantages that may be gained, thus putting roleplay and character personality front and center and strongly nudging decisions to be based off of those elements first. Well, in the entire history of D&D you've pretty much always only ever had one choice of race per character; you've usually only had one choice of class-and-subclass* per character; and you haven't always had the choice of feats and skills customization that you do in 5e. So I rather fail to see your point here. * - including prestige-class progressions where applicable, and including multi-class options. Lan-"mechanically, I might just be a basic standard Fighter, but get to know me and you'll soon find I'm like no other Fighter you ever knew"-efan [/QUOTE]
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