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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="abirdcall" data-source="post: 7758865" data-attributes="member: 6748898"><p>To add to that theme gets lost or watered down as well.</p><p></p><p>What is the identity of a Warlock, or a Rogue, or a Fighter? With enough options they become more and more interchangeable.</p><p></p><p>We already have a bunch of subclasses that feel like the theme is tacked on or doesn't belong. Hexblade is the worst offender of course. Celestial Warlock is also not great as it steps into Cleric and Paladin territory. I have no idea what a Storm Herald is and why they are a type of Barbarian. Then there is the War Mage which dilutes the identity of Wizards as students of the various schools. There isn't much that ties the schools to the game, and this erodes it more. The Bladesinger at least had a strong theme and being limited to Elves left the schools of Wizards intact. And others of course.</p><p></p><p>I do like options. New subclasses are fun, we just shouldn't have that many of them. I would have loved 16 pages on new backgrounds much more than a bunch of the subclasses.</p><p></p><p>I could get on board with alternate features too as a way of refining already published ones that had poor mechanics. The Undying Warlock is a good theme that was missing, it just doesn't work well mechanically. </p><p></p><p>I love having more invocations, and it allows them to print 1/long rest spells that don't use up a spell slot. New spells in general are fun.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7758865, member: 6748898"] To add to that theme gets lost or watered down as well. What is the identity of a Warlock, or a Rogue, or a Fighter? With enough options they become more and more interchangeable. We already have a bunch of subclasses that feel like the theme is tacked on or doesn't belong. Hexblade is the worst offender of course. Celestial Warlock is also not great as it steps into Cleric and Paladin territory. I have no idea what a Storm Herald is and why they are a type of Barbarian. Then there is the War Mage which dilutes the identity of Wizards as students of the various schools. There isn't much that ties the schools to the game, and this erodes it more. The Bladesinger at least had a strong theme and being limited to Elves left the schools of Wizards intact. And others of course. I do like options. New subclasses are fun, we just shouldn't have that many of them. I would have loved 16 pages on new backgrounds much more than a bunch of the subclasses. I could get on board with alternate features too as a way of refining already published ones that had poor mechanics. The Undying Warlock is a good theme that was missing, it just doesn't work well mechanically. I love having more invocations, and it allows them to print 1/long rest spells that don't use up a spell slot. New spells in general are fun. [/QUOTE]
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Mearls On D&D's Design Premises/Goals
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