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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Mercurius" data-source="post: 7759041" data-attributes="member: 59082"><p>Parsing the quote, I interpret him as saying that there is some correlation between "many" of the folks who want to gatekeep via rules complexity and those who have an issue with women in the game. I have no idea what he's basing that on, but it seems like a valid hypothesis.</p><p></p><p>He is <em>not </em>saying such folks are tryin to keep women out of gaming via rules complexity. Nor is he saying that all or even most "crunch-friendly" folks don't like women. </p><p></p><p>As for the fired part, I can understand his frustration if he feels that there are such folks.</p><p></p><p>Anyhow, an aspect of this conversation that hasn't been touched upon--at least based upon my cursory skimming of the thread--is that it is far easier to "dial up" complexity than "dial down." In other words, it is easier to add in bits and bobs to complexify your own game than to take an already complex game and simplify. This is why a game with a high baseline level of complexity ends up as gatekeeping. </p><p></p><p>On a related note, as someone who has been into D&D since the early 80s, it seems that the culture around homebrewing has changed. "Back in the day" (say, TSR era) it was assumed that every campaign or group or DM had their own house-rules; it was one of the first questions you asked: "What are the house rules?" Now it seems like there's more...tension? hesitancy?...around the whole idea of house-ruling, as if the rule isn't real or legit unless it has WotC's stamp of approval.</p><p></p><p>With that in mind, if you aren't happy with 5E's level of complexity, I see a few options:</p><p></p><p>1) Play something else. Pathfinder is a great game produced by a great company, and there's tons of folks playing it.</p><p>2) Play 5E but adjust it to your liking. Most players just want to play and are willing to tolerate house rules.</p><p>3) Play 5E as is, but be unhappy about it.</p><p></p><p>While we're all entitled to like what we like and I see nothing wrong with voicing what we like and don't like, it just seems that <em>at a certain point</em>, the third option is counter-productive. Why not move to 1 or 2? If you want to play in Adventurers League, then you have to balance that with your desire for more complex rules. But if you're running your own game, then 1 or 2 are valid options. I suppose one case in which you might be out of luck is if you are a player and unhappy with the rules options, but then you can still pretty easily find a PF game and get the rules complexity and customization you want.</p><p></p><p>In the end, I think many/most of those who insist on the 3rd option do so for reasons other than pragmatism or game preference. They may simply just want to be mad at WotC for not producing the game they want. I would hope that at some point that grows tiresome enough that they'll move on and find and play a game they enjoy.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7759041, member: 59082"] Parsing the quote, I interpret him as saying that there is some correlation between "many" of the folks who want to gatekeep via rules complexity and those who have an issue with women in the game. I have no idea what he's basing that on, but it seems like a valid hypothesis. He is [I]not [/I]saying such folks are tryin to keep women out of gaming via rules complexity. Nor is he saying that all or even most "crunch-friendly" folks don't like women. As for the fired part, I can understand his frustration if he feels that there are such folks. Anyhow, an aspect of this conversation that hasn't been touched upon--at least based upon my cursory skimming of the thread--is that it is far easier to "dial up" complexity than "dial down." In other words, it is easier to add in bits and bobs to complexify your own game than to take an already complex game and simplify. This is why a game with a high baseline level of complexity ends up as gatekeeping. On a related note, as someone who has been into D&D since the early 80s, it seems that the culture around homebrewing has changed. "Back in the day" (say, TSR era) it was assumed that every campaign or group or DM had their own house-rules; it was one of the first questions you asked: "What are the house rules?" Now it seems like there's more...tension? hesitancy?...around the whole idea of house-ruling, as if the rule isn't real or legit unless it has WotC's stamp of approval. With that in mind, if you aren't happy with 5E's level of complexity, I see a few options: 1) Play something else. Pathfinder is a great game produced by a great company, and there's tons of folks playing it. 2) Play 5E but adjust it to your liking. Most players just want to play and are willing to tolerate house rules. 3) Play 5E as is, but be unhappy about it. While we're all entitled to like what we like and I see nothing wrong with voicing what we like and don't like, it just seems that [I]at a certain point[/I], the third option is counter-productive. Why not move to 1 or 2? If you want to play in Adventurers League, then you have to balance that with your desire for more complex rules. But if you're running your own game, then 1 or 2 are valid options. I suppose one case in which you might be out of luck is if you are a player and unhappy with the rules options, but then you can still pretty easily find a PF game and get the rules complexity and customization you want. In the end, I think many/most of those who insist on the 3rd option do so for reasons other than pragmatism or game preference. They may simply just want to be mad at WotC for not producing the game they want. I would hope that at some point that grows tiresome enough that they'll move on and find and play a game they enjoy. [/QUOTE]
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