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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="pemerton" data-source="post: 7759050" data-attributes="member: 42582"><p>No edition of D&D ever - includinge 5e - has used the following method for resolving combat:</p><p></p><p style="margin-left: 20px">The player says how their PC is going to defeat their opponent in combat. The GM then tells them whether they win, whether they lose, or if a an ability check is required. If the lattermost, the GM specifies which ability is required, and what proficiencie(s), if any, might apply. The GM also sets a DC. If the check equals or exceeds the DC, the PC wins the fight. Otherwise s/he loses, with consequences determined by the GM.</p><p></p><p>And I think an attempt to publish a version of D&D that had such a rule would not be regarded as "perfectly fine" by most D&D players.</p><p></p><p>The fact that non-combat resolution <em>is</em> handled more-or-less like that in both 2nd ed AD&D and 5e tells us something about how the game is expected to work: players can use the combat rules to impose changes on the gameworld that don't need to be mediate through GM decision-making (unless the GM outright fudges); but the same is not true for non-combat action declarations.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7759050, member: 42582"] No edition of D&D ever - includinge 5e - has used the following method for resolving combat: [indent]The player says how their PC is going to defeat their opponent in combat. The GM then tells them whether they win, whether they lose, or if a an ability check is required. If the lattermost, the GM specifies which ability is required, and what proficiencie(s), if any, might apply. The GM also sets a DC. If the check equals or exceeds the DC, the PC wins the fight. Otherwise s/he loses, with consequences determined by the GM.[/indent] And I think an attempt to publish a version of D&D that had such a rule would not be regarded as "perfectly fine" by most D&D players. The fact that non-combat resolution [I]is[/I] handled more-or-less like that in both 2nd ed AD&D and 5e tells us something about how the game is expected to work: players can use the combat rules to impose changes on the gameworld that don't need to be mediate through GM decision-making (unless the GM outright fudges); but the same is not true for non-combat action declarations. [/QUOTE]
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