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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Reynard" data-source="post: 7759066" data-attributes="member: 467"><p>That's not really true though, nor has it ever been. The fighter can't try and cost fireball or turn undead. Why? Because those are class abilities. So is being able to take a complex action (knocking an opponent prone) AND being able to try and hurt them in the process. Once you accept the limitations inherent in the character class system, complaining that you don't automatically have access to the abilities of another class, even if it seems thematically similar to the one you chose, is kind of weaksauce. </p><p></p><p>Of course, what things are "reasonably" partitioned mechanically is a matter of preference. Some people likely think a fighter character should be able to steal the wizard's spellbook and follow the instructions and pull off the magic because to them the fiction says magic is a function of precise technical performance. Similarly, other folks will be on the side of the fiction saying Battlemasters are highly trained specialists and only they can pull off certain complex feats in the stress of combat.</p><p></p><p>Neither is right or wrong, but the table needs to come to a consensus about what the truth is before arguments erupt.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7759066, member: 467"] That's not really true though, nor has it ever been. The fighter can't try and cost fireball or turn undead. Why? Because those are class abilities. So is being able to take a complex action (knocking an opponent prone) AND being able to try and hurt them in the process. Once you accept the limitations inherent in the character class system, complaining that you don't automatically have access to the abilities of another class, even if it seems thematically similar to the one you chose, is kind of weaksauce. Of course, what things are "reasonably" partitioned mechanically is a matter of preference. Some people likely think a fighter character should be able to steal the wizard's spellbook and follow the instructions and pull off the magic because to them the fiction says magic is a function of precise technical performance. Similarly, other folks will be on the side of the fiction saying Battlemasters are highly trained specialists and only they can pull off certain complex feats in the stress of combat. Neither is right or wrong, but the table needs to come to a consensus about what the truth is before arguments erupt. [/QUOTE]
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