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General Tabletop Discussion
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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="doctorbadwolf" data-source="post: 7759093" data-attributes="member: 6704184"><p>TBF, BM is pretty good. I just wish there were a rogue with similar options, and a variant ranger with manuevers instead of spells. I wouldn’t use said ranger, but other folks would love it. </p><p></p><p>Also, a Captain class that uses manuevers at a level that assumes the BM is a half or third “caster” of that system would be rad. </p><p></p><p></p><p>seems reasonable to me</p><p></p><p></p><p>champion can do them, they just aren’t as good at it, which is represented by having to concentrate more fully on pushing, disarming, or tripping, someone, while the BM has practiced those things more extensively, and can get more out of them. </p><p></p><p></p><p></p><p>A thing folks forget about 4e, that is one of the raddest things about 4e, is that the extremely coherent monster/encounter building rules made it easier than any other edition for th he DM to <strong>decide</strong> how deadly an encounter would be. Accurately, and reliably. Without he players being able to know because “goblins are low level, no big threat”. </p><p></p><p>I killed a character for the first time, leading to the first ritual of resurrection in my 4e DM time, with goblins, and a level 12 party. Because the goblins were somewhere around level 17, as an encounter. Had the characters noticed some key factors, and used better strategy/prep, it would have been around a level 14 fight, instead, but at least they didn’t let themselves get flanked...</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7759093, member: 6704184"] TBF, BM is pretty good. I just wish there were a rogue with similar options, and a variant ranger with manuevers instead of spells. I wouldn’t use said ranger, but other folks would love it. Also, a Captain class that uses manuevers at a level that assumes the BM is a half or third “caster” of that system would be rad. seems reasonable to me champion can do them, they just aren’t as good at it, which is represented by having to concentrate more fully on pushing, disarming, or tripping, someone, while the BM has practiced those things more extensively, and can get more out of them. A thing folks forget about 4e, that is one of the raddest things about 4e, is that the extremely coherent monster/encounter building rules made it easier than any other edition for th he DM to [B]decide[/B] how deadly an encounter would be. Accurately, and reliably. Without he players being able to know because “goblins are low level, no big threat”. I killed a character for the first time, leading to the first ritual of resurrection in my 4e DM time, with goblins, and a level 12 party. Because the goblins were somewhere around level 17, as an encounter. Had the characters noticed some key factors, and used better strategy/prep, it would have been around a level 14 fight, instead, but at least they didn’t let themselves get flanked... [/QUOTE]
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