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General Tabletop Discussion
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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Charlaquin" data-source="post: 7759096" data-attributes="member: 6779196"><p>Which packet did you think had more player-facing options than 5e?</p><p></p><p></p><p>5e is an established game at this point with a fan base that mostly isn’t interested in a ton of options, having driven most of us who are away already, so that’s not surprising. Also, that Prestige Class UA had a lot more problems than just being more mechanical options. Of course more options won’t be popular if the options offered suck.</p><p></p><p></p><p>To an extent, but that will only get you so far. Between “thing you already know you like” and “thing you might like more, but also might like less,” most people will take the former most of the time.</p><p></p><p>And still, none of this has any bearing on whether or not getting rid of options was necessary to achieve their goals. You may think it was a good move, and that’s fine, but whether or not it was necessary is not impacted by whether or not it worked before.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7759096, member: 6779196"] Which packet did you think had more player-facing options than 5e? 5e is an established game at this point with a fan base that mostly isn’t interested in a ton of options, having driven most of us who are away already, so that’s not surprising. Also, that Prestige Class UA had a lot more problems than just being more mechanical options. Of course more options won’t be popular if the options offered suck. To an extent, but that will only get you so far. Between “thing you already know you like” and “thing you might like more, but also might like less,” most people will take the former most of the time. And still, none of this has any bearing on whether or not getting rid of options was necessary to achieve their goals. You may think it was a good move, and that’s fine, but whether or not it was necessary is not impacted by whether or not it worked before. [/QUOTE]
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