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General Tabletop Discussion
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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Kobold Boots" data-source="post: 7759117" data-attributes="member: 92239"><p>It is true, because every version of D&D, (as I've documented with appropriate references in other posts) has made it very clear that the DM is the designer of last resort for his or her table. </p><p></p><p>I can and have for example.</p><p></p><p>1. Hand waved an entire combat (from personal one on one to entire armies) as a plot device meant to further the story or at the least to simulate a true butt kicking when it's obvious rather than spend hours simulating it.</p><p></p><p>2. Rewritten entire classes to balance them against each other or flavor them for the area the character is growing up in.</p><p></p><p>3. Added magical spells, and rewritten monsters from the canon to keep players guessing and restore some wonder to the game when everyone owns the books.</p><p></p><p>So in a game where I can do all of that as a DM and have it be legal, I really don't see the counter argument standing.</p><p></p><p>Note: I'm all for system mastery and options, but if I have a player at my table who wants to be a DM I'll just invite them to do so on occasion. (Note: Players who must be in control, and must have tight rules that aren't changed have either had really bad experiences socially or want to be a DM - IMHO)</p><p></p><p>Additionally, I think every person who is either big on options or big on following RAW has done every one of these as a DM at some point in time. The absolutist stance on forums works great, but it never works in practice.</p><p></p><p>Peace</p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7759117, member: 92239"] It is true, because every version of D&D, (as I've documented with appropriate references in other posts) has made it very clear that the DM is the designer of last resort for his or her table. I can and have for example. 1. Hand waved an entire combat (from personal one on one to entire armies) as a plot device meant to further the story or at the least to simulate a true butt kicking when it's obvious rather than spend hours simulating it. 2. Rewritten entire classes to balance them against each other or flavor them for the area the character is growing up in. 3. Added magical spells, and rewritten monsters from the canon to keep players guessing and restore some wonder to the game when everyone owns the books. So in a game where I can do all of that as a DM and have it be legal, I really don't see the counter argument standing. Note: I'm all for system mastery and options, but if I have a player at my table who wants to be a DM I'll just invite them to do so on occasion. (Note: Players who must be in control, and must have tight rules that aren't changed have either had really bad experiences socially or want to be a DM - IMHO) Additionally, I think every person who is either big on options or big on following RAW has done every one of these as a DM at some point in time. The absolutist stance on forums works great, but it never works in practice. Peace KB [/QUOTE]
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