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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7759131" data-attributes="member: 6873517"><p>In addition, too many options was one of the reasons 4E got really slow. I recall playing mid to high level characters and the sheer number of options meant that searching through character sheets on my turn could be daunting. Cumulated over, say, five players, and the slowdown was </p><p></p><p>4E ran pretty well in lower levels. 5E has some slowdown issues, but in general it's lighter and faster due to the relative absence of off-turn actions and builds that focused on that. I think there are things they could have done differently and in general 5E could use a bit more smoothing out but it's generally pretty good. </p><p></p><p></p><p></p><p></p><p>Probably not. </p><p></p><p>While there are things I feel 5E could use some work on (most notably the math of saves and skills and the clunky rest mechanics; how generally weak and undeveloped inspiration is) and a few things I wish they'd better integrated from 4E (hit dice being something activated in combat) in general it "feels" more like older versions of D&D than 4E did, having moved out of the game design "uncanny valley" that I think 4E slipped into. 5E needs some polishing, not massive changes. </p><p></p><p>The fact that Mearls said fairly definitively that one of the design goals of 3.X and 4E was "DM proofing" confirms what a lot of folks thought at the time.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7759131, member: 6873517"] In addition, too many options was one of the reasons 4E got really slow. I recall playing mid to high level characters and the sheer number of options meant that searching through character sheets on my turn could be daunting. Cumulated over, say, five players, and the slowdown was 4E ran pretty well in lower levels. 5E has some slowdown issues, but in general it's lighter and faster due to the relative absence of off-turn actions and builds that focused on that. I think there are things they could have done differently and in general 5E could use a bit more smoothing out but it's generally pretty good. Probably not. While there are things I feel 5E could use some work on (most notably the math of saves and skills and the clunky rest mechanics; how generally weak and undeveloped inspiration is) and a few things I wish they'd better integrated from 4E (hit dice being something activated in combat) in general it "feels" more like older versions of D&D than 4E did, having moved out of the game design "uncanny valley" that I think 4E slipped into. 5E needs some polishing, not massive changes. The fact that Mearls said fairly definitively that one of the design goals of 3.X and 4E was "DM proofing" confirms what a lot of folks thought at the time. [/QUOTE]
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