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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="pemerton" data-source="post: 7759145" data-attributes="member: 42582"><p>I honestly don't understand your post or what you're talking about or alluding to here. I'm making what I think is a fairly straightforward claim - that 4e and 5e differ in respect of more than just options; in particular, that 4e has a non-combat conflict resolution mechanic and 5e doesn't.</p><p></p><p>What RPGs do you play?</p><p></p><p>Today I GMed a session of Prince Valiant. Three weeks ago I GMed a session of Cthulhu Dark. My group also has currently active campaigns using Classic Traveller, Burning Wheel and Cortext+ Heroic Fantasy, and we have a couple of 4e campaigns on hold until one of us finishes building his house and can get back to RPGing. One of our group members is in an active 5e game with a different group.</p><p></p><p>The inference from "the rules don't exist in a vacuum" to "differences in system don't matter" is so far from my experience I find it very hard to credit.</p><p></p><p>This might be an issue for some club or pick-up games. It's irrelevant to me and doesn't factor into any of my thinkg about RPGs.</p><p></p><p>From time-to-time I read posters who say that if the GM and players aren't anti-social then we don't need mechanics. I'm not sure if you're saying that, but (i) if it was true then it would apply to PC build as much as action resolution, in which case we could have as many options as we want and it wouldn't matter; and (ii) it's not true, assuming that I want to play a game rather than just sit around with my friends and tell a story, which I don't need dice or rules to do.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7759145, member: 42582"] I honestly don't understand your post or what you're talking about or alluding to here. I'm making what I think is a fairly straightforward claim - that 4e and 5e differ in respect of more than just options; in particular, that 4e has a non-combat conflict resolution mechanic and 5e doesn't. What RPGs do you play? Today I GMed a session of Prince Valiant. Three weeks ago I GMed a session of Cthulhu Dark. My group also has currently active campaigns using Classic Traveller, Burning Wheel and Cortext+ Heroic Fantasy, and we have a couple of 4e campaigns on hold until one of us finishes building his house and can get back to RPGing. One of our group members is in an active 5e game with a different group. The inference from "the rules don't exist in a vacuum" to "differences in system don't matter" is so far from my experience I find it very hard to credit. This might be an issue for some club or pick-up games. It's irrelevant to me and doesn't factor into any of my thinkg about RPGs. From time-to-time I read posters who say that if the GM and players aren't anti-social then we don't need mechanics. I'm not sure if you're saying that, but (i) if it was true then it would apply to PC build as much as action resolution, in which case we could have as many options as we want and it wouldn't matter; and (ii) it's not true, assuming that I want to play a game rather than just sit around with my friends and tell a story, which I don't need dice or rules to do. [/QUOTE]
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