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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="5ekyu" data-source="post: 7759160" data-attributes="member: 6919838"><p>tomato tomahto.. i tend to use derivative for opp innovative - esp in designs of new editions - because thats almost literally what it is referring to... deriving much of your "context and stuff" from a previous work."</p><p></p><p>However, some might view derivative as a negatively loaded word too. I tend to not get overly worried about that as much as accuracy.</p><p></p><p>My general problem with the word "lazy" when applied to design is that lazy carries a context of "not willing to do the work that was needed" as opposed to "chose to go with more efficient". </p><p></p><p>Way back in my youth... working at a store warehouse... it was spring and so the 50lb bags of feed came in.</p><p></p><p>There were two spots for them - one with a sign taped on it saying "use this one first." </p><p></p><p>One spot was empty (the use first tag there) the other had about 3 dozen 50lb sacks of feed.</p><p></p><p>boss said "ok we need to move these to this spot and then put the new ones off the conveyor onto that spot."</p><p></p><p>i asked "why not just put the new ones in that empty spot and move the taped on sign?" </p><p></p><p>boss got quite angry and called me "lazy" but had no excuse for why to do it his way beyond him being the boss.</p><p></p><p>lazy in my experience is used often in game design discussions when it boils down to "the did not want to do the work to implement it this way" when it more is seeming to me to be a case of "they did not want to go that way and if anything the extra workload only solidified that choices more."</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7759160, member: 6919838"] tomato tomahto.. i tend to use derivative for opp innovative - esp in designs of new editions - because thats almost literally what it is referring to... deriving much of your "context and stuff" from a previous work." However, some might view derivative as a negatively loaded word too. I tend to not get overly worried about that as much as accuracy. My general problem with the word "lazy" when applied to design is that lazy carries a context of "not willing to do the work that was needed" as opposed to "chose to go with more efficient". Way back in my youth... working at a store warehouse... it was spring and so the 50lb bags of feed came in. There were two spots for them - one with a sign taped on it saying "use this one first." One spot was empty (the use first tag there) the other had about 3 dozen 50lb sacks of feed. boss said "ok we need to move these to this spot and then put the new ones off the conveyor onto that spot." i asked "why not just put the new ones in that empty spot and move the taped on sign?" boss got quite angry and called me "lazy" but had no excuse for why to do it his way beyond him being the boss. lazy in my experience is used often in game design discussions when it boils down to "the did not want to do the work to implement it this way" when it more is seeming to me to be a case of "they did not want to go that way and if anything the extra workload only solidified that choices more." [/QUOTE]
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Mearls On D&D's Design Premises/Goals
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