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<blockquote data-quote="doctorbadwolf" data-source="post: 7759167" data-attributes="member: 6704184"><p>First of all, I didn’t say we need more. Please stick to what I’ve said when replying to me. I’m not particularly interested in answering for other people. I personally see the phb as too limited to really satisfy the needs of my group, but the only thing missing right now is stuff that is favorite material for my group, like playable gnolls, and worthwhile orcs and kobolds. We’re fairly resigned to homebrew on those specific examples, unfortunately. </p><p></p><p>Again, how many campaigns a single group can get through in a span of time doesn’t matter nearly as much as you want it to, because the preference for more options isn’t about that. What you’re missing, again, is that a given player isn’t generally interested in all of the classes, or all types of concepts, and as [MENTION=177]Umbran[/MENTION] pointed out, more choices is about crafting a character, not so just about replayability. </p><p></p><p>But even in the realm of replayability, a dozen classes isn’t really a dozen choices per player, because most players aren’t interested in concepts found within all dozen classes. And there are broad concepts that 5e is light on still, so while I’m cool with what is out, and new stuff is mostly gravy (other than very specific stuff from previous editions, like Eberron races, artificers, etc) it’s entirely understandable why some folks aren’t satisfied with the current options. </p><p></p><p>But, moving back to the actual issue at hand, it’s not that there aren’t enough options, as such, for many players. For many players, it is that a given character only has so many decision points, and choosing “assassin” or “Beast Master” locks you into a progression all the way to level 20, with very little choice other than feats, of which there aren’t that many. </p><p></p><p>What the game needs, is for every class to have an alternate progression that accesses more decision points, and/or subclasses that increase decision points per level tier.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7759167, member: 6704184"] First of all, I didn’t say we need more. Please stick to what I’ve said when replying to me. I’m not particularly interested in answering for other people. I personally see the phb as too limited to really satisfy the needs of my group, but the only thing missing right now is stuff that is favorite material for my group, like playable gnolls, and worthwhile orcs and kobolds. We’re fairly resigned to homebrew on those specific examples, unfortunately. Again, how many campaigns a single group can get through in a span of time doesn’t matter nearly as much as you want it to, because the preference for more options isn’t about that. What you’re missing, again, is that a given player isn’t generally interested in all of the classes, or all types of concepts, and as [MENTION=177]Umbran[/MENTION] pointed out, more choices is about crafting a character, not so just about replayability. But even in the realm of replayability, a dozen classes isn’t really a dozen choices per player, because most players aren’t interested in concepts found within all dozen classes. And there are broad concepts that 5e is light on still, so while I’m cool with what is out, and new stuff is mostly gravy (other than very specific stuff from previous editions, like Eberron races, artificers, etc) it’s entirely understandable why some folks aren’t satisfied with the current options. But, moving back to the actual issue at hand, it’s not that there aren’t enough options, as such, for many players. For many players, it is that a given character only has so many decision points, and choosing “assassin” or “Beast Master” locks you into a progression all the way to level 20, with very little choice other than feats, of which there aren’t that many. What the game needs, is for every class to have an alternate progression that accesses more decision points, and/or subclasses that increase decision points per level tier. [/QUOTE]
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