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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="abirdcall" data-source="post: 7759181" data-attributes="member: 6748898"><p>Elegant design is difficult and takes a lot of work.</p><p></p><p>Anyone can write pages upon pages of rules. Creating an RPG like D&D so that play is fast and rulebooks don't need to be pulled out (or memorized) during play takes a lot of work.</p><p></p><p>Take Boardgames - Much of the innovation over the last 20 years has been creating elegant design. Settlers of Catan is a light game that takes an average of 90 minutes to play. There is a lot of time spent not engaging in the game. New games with the same amount of depth take 30 minutes to play. Fiddly bits, board clutter, chit management, downtime, and more have all been refined and further refined to create more elegant games. There are fewer rules and cleaner boards, but that doesn't mean that designers are lazy. </p><p></p><p>On a different note people like to talk about the power of options a lot. The thing is, most people don't know how to accurately evaluate different options. And those who have the skills to do so don't have the opportunity to adequately test their ideas. D&D is not a competitive game. In a competitive game which people take seriously claims don't matter. What matters is who wins. That proves which strategies are better. I have followed 3 games competitively in my life and in every game I've seen the general population who play those games swear that certain strategies are terrible only to see those strategies rise to the top. </p><p></p><p>I recommend to anyone who is looking to D&D to stretch their strategy and tactic muscles to get really deep into a competitive game. One where money is on the line if you can. The nuances of strategy and the amount of time it takes to master those games will surprise you.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7759181, member: 6748898"] Elegant design is difficult and takes a lot of work. Anyone can write pages upon pages of rules. Creating an RPG like D&D so that play is fast and rulebooks don't need to be pulled out (or memorized) during play takes a lot of work. Take Boardgames - Much of the innovation over the last 20 years has been creating elegant design. Settlers of Catan is a light game that takes an average of 90 minutes to play. There is a lot of time spent not engaging in the game. New games with the same amount of depth take 30 minutes to play. Fiddly bits, board clutter, chit management, downtime, and more have all been refined and further refined to create more elegant games. There are fewer rules and cleaner boards, but that doesn't mean that designers are lazy. On a different note people like to talk about the power of options a lot. The thing is, most people don't know how to accurately evaluate different options. And those who have the skills to do so don't have the opportunity to adequately test their ideas. D&D is not a competitive game. In a competitive game which people take seriously claims don't matter. What matters is who wins. That proves which strategies are better. I have followed 3 games competitively in my life and in every game I've seen the general population who play those games swear that certain strategies are terrible only to see those strategies rise to the top. I recommend to anyone who is looking to D&D to stretch their strategy and tactic muscles to get really deep into a competitive game. One where money is on the line if you can. The nuances of strategy and the amount of time it takes to master those games will surprise you. [/QUOTE]
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