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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7759228" data-attributes="member: 6873517"><p>I very much agree. There are several places, especially in the PHB, where the designers just punt on things. For instance, buying and selling magic items or making items. Heck, much of anything with the game economy. I mean, what do PCs do with the treasure they collect, anyway? WotC just skipped it and offered excuses about why they were skipping it. They didn't provide all that much guidance in the PHB about setting DCs or how skills work. While there are things like that in the DMG even those are kind of sketchy and, of course, many players are likely to only have the PHB. Regardless, one would presume that the natural place to put examples of how skills work would be where the skills are described. </p><p></p><p>So... lazy here really refers to the fact that the designers decided to blow off parts of the game that nearly any reasonable person would expect to be addressed to some degree. They've filled some of this a bit later on, but even so it's sketchy and highly focused on fluff. I totally get why they don't want to make hard-and-fast rules that RAW lawyers interpret as a property right and I also would understand if they decided to mark certain systems as "not for AL" but doing nothing just leaves a lot of things unanswered. </p><p></p><p>Now I get that 5E was supposed to be less rules-heavy than 3.X and 4E, but I find it a bit... too convenient that the parts of the system the designers didn't want to deal with, strategically, got left up to the DM. So my guess was that there was some strategic laziness there. Still, why do I pay a game designer? Oh? To spend time on Twitch. (Actually I don't spend time on Twitch but they sure seem to.)</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7759228, member: 6873517"] I very much agree. There are several places, especially in the PHB, where the designers just punt on things. For instance, buying and selling magic items or making items. Heck, much of anything with the game economy. I mean, what do PCs do with the treasure they collect, anyway? WotC just skipped it and offered excuses about why they were skipping it. They didn't provide all that much guidance in the PHB about setting DCs or how skills work. While there are things like that in the DMG even those are kind of sketchy and, of course, many players are likely to only have the PHB. Regardless, one would presume that the natural place to put examples of how skills work would be where the skills are described. So... lazy here really refers to the fact that the designers decided to blow off parts of the game that nearly any reasonable person would expect to be addressed to some degree. They've filled some of this a bit later on, but even so it's sketchy and highly focused on fluff. I totally get why they don't want to make hard-and-fast rules that RAW lawyers interpret as a property right and I also would understand if they decided to mark certain systems as "not for AL" but doing nothing just leaves a lot of things unanswered. Now I get that 5E was supposed to be less rules-heavy than 3.X and 4E, but I find it a bit... too convenient that the parts of the system the designers didn't want to deal with, strategically, got left up to the DM. So my guess was that there was some strategic laziness there. Still, why do I pay a game designer? Oh? To spend time on Twitch. (Actually I don't spend time on Twitch but they sure seem to.) [/QUOTE]
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