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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="pemerton" data-source="post: 7759291" data-attributes="member: 42582"><p>5e doesn't seem remotely rules-light to me. It has intricate PC-building rules; and on the action resolution side it has extremely prescriptive rules for resolving two fields of endeavour (fighting, and using magic) while virtualluy no rules for resolving most other fields of endeavour. This feature of action resolution generates two sorts of rules-heaviness: (i) the combat and magic rules themselves, including the lists of equipment and (much longer) of spells; (ii) managing the difference between fields of endeavour - for instance, is an archery competition resolved by using the combat rules or the rules for ability checks? Or some interaction of them as is found in the rules for grabbing people in a fight?</p><p></p><p>I don't think this is an especially useful metric, personally. At least in Australia, chess is a "gateway game" - schools have chess clubs but not checkers clubs or backgammon clubs or ludo clubs or Chinese checkers clubs - but I don't think that chess could be called "light" compared to any of those other games.</p><p></p><p></p><p>What other RPGs are you comparing it to?</p><p></p><p>Here are some games that seem clearly "lighter" than 5e, in that it is easier to build a PC (fewer choices required, less understanding of mechanical minutiae needed to make those choices) and easier to resolve action declarations (less search-and-handling required, fewer special cases, and the like):</p><p></p><p style="margin-left: 20px">* Dungeon World;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Basic Roleplaying;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Classic Traveller (in principle; the actual editing of the books makes some of the rules hard to recover, but that can be remedied by a referee who is familiar with the system);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Prince Valiant;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Cthulhu Dark;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* HeroQuest revised</p><p></p><p>Cortex+ Heroic is perhaps more borderline, but that I think also is lighter than 5e.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7759291, member: 42582"] 5e doesn't seem remotely rules-light to me. It has intricate PC-building rules; and on the action resolution side it has extremely prescriptive rules for resolving two fields of endeavour (fighting, and using magic) while virtualluy no rules for resolving most other fields of endeavour. This feature of action resolution generates two sorts of rules-heaviness: (i) the combat and magic rules themselves, including the lists of equipment and (much longer) of spells; (ii) managing the difference between fields of endeavour - for instance, is an archery competition resolved by using the combat rules or the rules for ability checks? Or some interaction of them as is found in the rules for grabbing people in a fight? I don't think this is an especially useful metric, personally. At least in Australia, chess is a "gateway game" - schools have chess clubs but not checkers clubs or backgammon clubs or ludo clubs or Chinese checkers clubs - but I don't think that chess could be called "light" compared to any of those other games. What other RPGs are you comparing it to? Here are some games that seem clearly "lighter" than 5e, in that it is easier to build a PC (fewer choices required, less understanding of mechanical minutiae needed to make those choices) and easier to resolve action declarations (less search-and-handling required, fewer special cases, and the like): [indent]* Dungeon World; * Basic Roleplaying; * Classic Traveller (in principle; the actual editing of the books makes some of the rules hard to recover, but that can be remedied by a referee who is familiar with the system); * Prince Valiant; * Cthulhu Dark; * HeroQuest revised[/indent] Cortex+ Heroic is perhaps more borderline, but that I think also is lighter than 5e. [/QUOTE]
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