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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="pemerton" data-source="post: 7759327" data-attributes="member: 42582"><p>Put it this way: Prince Valiant has a simple rule for fine clothes - they add a bonus to the Presence pool in circumstances in which status or appearance matter. This is in a context in which the rules for social influence are quite simple (because not different from the combat rules: make a sucessful check, either opposed or against a set difficulty as the context adjudicated by the GM suggets).</p><p></p><p>What is the bonus for wearing fine clothes in 5e? How many gp worth of jewellery correlates to advantage on CHA checks - or would that be "mundane mind control" stepping on the toes of casters of charm spells?</p><p></p><p>It's not like no other RPG ever actually reconciled <em>collecting wealth as a goal of play</em> with <em>having a use for that wealth within the context of the game</em>. Classic D&D has strongholds; Classic Traveller has powered armour and starships; 3E and 4e have magic items.</p><p></p><p>If the idea, of 5e, is that it's meant to be fun <em>in and of itself</em> to sit around with my friends discussing the imaginary artworks my imaginary character has bought with the imaginary money I took from imaginary dungeons, then (i) the books could come out and tell me that, and (ii) I find that the game promotes odd aesthetics - if I was ever in the mood to do that, I'm not sure it would the same mood that would want to make me play out a wargame-style combat.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7759327, member: 42582"] Put it this way: Prince Valiant has a simple rule for fine clothes - they add a bonus to the Presence pool in circumstances in which status or appearance matter. This is in a context in which the rules for social influence are quite simple (because not different from the combat rules: make a sucessful check, either opposed or against a set difficulty as the context adjudicated by the GM suggets). What is the bonus for wearing fine clothes in 5e? How many gp worth of jewellery correlates to advantage on CHA checks - or would that be "mundane mind control" stepping on the toes of casters of charm spells? It's not like no other RPG ever actually reconciled [i]collecting wealth as a goal of play[/i] with [I]having a use for that wealth within the context of the game[/I]. Classic D&D has strongholds; Classic Traveller has powered armour and starships; 3E and 4e have magic items. If the idea, of 5e, is that it's meant to be fun [I]in and of itself[/I] to sit around with my friends discussing the imaginary artworks my imaginary character has bought with the imaginary money I took from imaginary dungeons, then (i) the books could come out and tell me that, and (ii) I find that the game promotes odd aesthetics - if I was ever in the mood to do that, I'm not sure it would the same mood that would want to make me play out a wargame-style combat. [/QUOTE]
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