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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="5ekyu" data-source="post: 7759337" data-attributes="member: 6919838"><p>See here is the rub, in 5e or any game system, the impact of "fine clothes" should be very situational and setting dependent. So, how many tables of rules chart of clothes vs situation vs gp cost do you want.</p><p></p><p>As gm, off the cuff, I can think of quite a few ways fine clothes could be useful - and since my character recently had hers stolen by rampaging gruesome, more clothes will be bought soon.</p><p></p><p>Yes an advantage for certain social checks in the right setting.</p><p>Simply being able to blend in at certain circumstances. </p><p>Helping with disguises.</p><p>Helping with cons.</p><p></p><p>That's just off the top of my head. I guarantee my players will find more. </p><p></p><p>But in my experience, once you take something as mundane as clothing choices and distill them down to "other ways to get a plus" you typically wind up heading towards the Christmas tree of pluses. </p><p></p><p>What's next? GP rates for food for +1 plus to hp rolls? GP rates for better shoes for +1 to stealth or 5' dash? </p><p></p><p>As I suspected the code is "let me convert gold yo plusses" not "gimme rules for what treasure is for"?</p><p></p><p>My character plans to spend gold helping children in towns we pass thru, setting up allies and contacts in places we leave, staking businesses and using glyphs and sending to help establish a network. Silly me for forgetting that "what treasure is for" is really "another +1 somewhere." The rules for this... in the book. </p><p></p><p>Now, I have to go find a tailor.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7759337, member: 6919838"] See here is the rub, in 5e or any game system, the impact of "fine clothes" should be very situational and setting dependent. So, how many tables of rules chart of clothes vs situation vs gp cost do you want. As gm, off the cuff, I can think of quite a few ways fine clothes could be useful - and since my character recently had hers stolen by rampaging gruesome, more clothes will be bought soon. Yes an advantage for certain social checks in the right setting. Simply being able to blend in at certain circumstances. Helping with disguises. Helping with cons. That's just off the top of my head. I guarantee my players will find more. But in my experience, once you take something as mundane as clothing choices and distill them down to "other ways to get a plus" you typically wind up heading towards the Christmas tree of pluses. What's next? GP rates for food for +1 plus to hp rolls? GP rates for better shoes for +1 to stealth or 5' dash? As I suspected the code is "let me convert gold yo plusses" not "gimme rules for what treasure is for"? My character plans to spend gold helping children in towns we pass thru, setting up allies and contacts in places we leave, staking businesses and using glyphs and sending to help establish a network. Silly me for forgetting that "what treasure is for" is really "another +1 somewhere." The rules for this... in the book. Now, I have to go find a tailor. [/QUOTE]
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