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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="doctorbadwolf" data-source="post: 7759350" data-attributes="member: 6704184"><p>this is a good reason that essential stuff like a copy of the character sheet should be in the book, I guess, but stuff that isn’t necessary at the table can safely be online. </p><p></p><p>The vast manority of folks folks who don’t have access to a computer due to being too poor, also can’t afford to buy game books. </p><p></p><p></p><p></p><p>I don’t know what to tell you, man. Were you not around during 4e? If you were, do you not remember the discussions about this very topic? </p><p></p><p>Its also certianly relevant to new groups of players, and to many groups I know who’ve played for years, bc none of us ban options “because we don’t like Dragonborn” or whatever, so we come to session zero assuming that anything from the core books that we aren’t told is banned, is allowed, and that we have to ask about non-core options. </p><p></p><p>In 4e, that meant we discussed concepts, and then just built characters, because the entire game was open. The only restriction in most campaigns was “don’t cheese, and ask about feat taxes before taking them, bc there might be a houserule that obviates them”. </p><p></p><p>Either way, we just play what we enjoy playing as a group, but it changes the unspoken assumptions of, IME, most groups. </p><p></p><p></p><p></p><p>what? You readin what you’re responding to? Where did I claim or imply any such thing?</p><p></p><p></p><p></p><p>All checks in 5e use the same resolution system, and it’s exactly hat you described. The only difference is what “relevant modifiers” specifically refers to. For attacks, it is attack stat mod, for “ability checks” it is the appropriate ability mod for that activity, to saves it is the mod of the stat being targeted. In all cases, you add proficiency mod if you are proficient. </p><p></p><p>That is the resolution system. Attacks and skills aren’t two different systems.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7759350, member: 6704184"] this is a good reason that essential stuff like a copy of the character sheet should be in the book, I guess, but stuff that isn’t necessary at the table can safely be online. The vast manority of folks folks who don’t have access to a computer due to being too poor, also can’t afford to buy game books. I don’t know what to tell you, man. Were you not around during 4e? If you were, do you not remember the discussions about this very topic? Its also certianly relevant to new groups of players, and to many groups I know who’ve played for years, bc none of us ban options “because we don’t like Dragonborn” or whatever, so we come to session zero assuming that anything from the core books that we aren’t told is banned, is allowed, and that we have to ask about non-core options. In 4e, that meant we discussed concepts, and then just built characters, because the entire game was open. The only restriction in most campaigns was “don’t cheese, and ask about feat taxes before taking them, bc there might be a houserule that obviates them”. Either way, we just play what we enjoy playing as a group, but it changes the unspoken assumptions of, IME, most groups. what? You readin what you’re responding to? Where did I claim or imply any such thing? All checks in 5e use the same resolution system, and it’s exactly hat you described. The only difference is what “relevant modifiers” specifically refers to. For attacks, it is attack stat mod, for “ability checks” it is the appropriate ability mod for that activity, to saves it is the mod of the stat being targeted. In all cases, you add proficiency mod if you are proficient. That is the resolution system. Attacks and skills aren’t two different systems. [/QUOTE]
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