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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Lanefan" data-source="post: 7759383" data-attributes="member: 29398"><p>Boy did this ever blow up over the last 24-36 hours.</p><p></p><p>A few quick hits on some random things read over the last 15-ish pages...</p><p></p><p><strong>Initiative ties</strong>: why break 'em at all? Let things happen simultaneously - way more realistic, and doesn't break the game in any way.</p><p></p><p><strong>What to spend accumulated treasure on</strong>: someone already mentioned training, which I highly recommend adding in if you're not already using it. There's also tithes (for Clerics, Paladins and maybe Druids) and guild fees (for Wizards, Rogues, and various others), which never seem to get enough attention. The realm might levy special taxes on rich adventuring types. There's strongholds, castles and fortresses; though why parties don't more often pool their resources and build just one castle as a home base for everyone baffles me. And all this doesn't even get to buying magic items.</p><p></p><p><strong>Character sheet in the PHB</strong>: why? Hasn't anyone ever heard of a blank sheet of paper? Have some printable character sheet examples online, sure, but don't waste PHB space with one.</p><p></p><p><strong>Adding pages to the PHB</strong>: adding means adding, not replacing. Adding 16 pages to a 320-page book thus gives a 336-page book, and as the original suggestion/request was to ADD pages with info relating to <I forget what, now> there's no reason to worry about what the new info would be bumping.</p><p></p><p><strong>Lazy writing and-or design</strong>: for my own part, if someone were to call my writing 'lazy' I would take it as explicitly saying - not just implying, but outright saying - that I hadn't put enough effort into it. Fair enough if true, but valid cause to be offended if untrue. Far better to call it 'derivative' or 'unoriginal' if the intent is to mean that there's not enough new content and-or the content comes across as a rehash of something done before.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7759383, member: 29398"] Boy did this ever blow up over the last 24-36 hours. A few quick hits on some random things read over the last 15-ish pages... [B]Initiative ties[/B]: why break 'em at all? Let things happen simultaneously - way more realistic, and doesn't break the game in any way. [B]What to spend accumulated treasure on[/B]: someone already mentioned training, which I highly recommend adding in if you're not already using it. There's also tithes (for Clerics, Paladins and maybe Druids) and guild fees (for Wizards, Rogues, and various others), which never seem to get enough attention. The realm might levy special taxes on rich adventuring types. There's strongholds, castles and fortresses; though why parties don't more often pool their resources and build just one castle as a home base for everyone baffles me. And all this doesn't even get to buying magic items. [B]Character sheet in the PHB[/B]: why? Hasn't anyone ever heard of a blank sheet of paper? Have some printable character sheet examples online, sure, but don't waste PHB space with one. [B]Adding pages to the PHB[/B]: adding means adding, not replacing. Adding 16 pages to a 320-page book thus gives a 336-page book, and as the original suggestion/request was to ADD pages with info relating to <I forget what, now> there's no reason to worry about what the new info would be bumping. [B]Lazy writing and-or design[/B]: for my own part, if someone were to call my writing 'lazy' I would take it as explicitly saying - not just implying, but outright saying - that I hadn't put enough effort into it. Fair enough if true, but valid cause to be offended if untrue. Far better to call it 'derivative' or 'unoriginal' if the intent is to mean that there's not enough new content and-or the content comes across as a rehash of something done before. Lanefan [/QUOTE]
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