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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Maxperson" data-source="post: 7759402" data-attributes="member: 23751"><p>I get how a reality works. That's not what I'm saying. I'm saying that in D&D, the rule is as long as you have noticed a threat, you cannot be surprised. Everything alive or undead is a threat, even plants. As it is written, you could not be sucker punched in 5e, which due to the afore mentioned reality, seems hokey. Except that a lot of D&D goes against reality, so you telling me that "It's plain, colloquial, language." doesn't change anything in how it is written, or what it might really mean. </p><p></p><p></p><p></p><p>I called it a non-rule <strong>rule</strong>, so clearly I said it was a rule. I said it was a non-rule rule, because it quite literally could have been not written without change to how things are done. They really should have just taken that out and saved the page space for something useful. </p><p></p><p></p><p></p><p>A system that is very spelled out doesn't have all the holes and ambiguity that 5e has. You can't escape a few, but 5e has tons.</p><p></p><p>Let's take a bit of the second page of the combat section. </p><p></p><p>Other activities on your turn.</p><p></p><p>"You can communicate however you are able, through brief utterances and gestures, as you take your turn."</p><p></p><p>This one contradicts itself within the same sentence. You can communicate however you are able, except only with brief utterances and gestures, not however you are able. What is a brief utterance, anyway? One word? Two words? Five words? A sentence? The whole 6 seconds? Clearly not the entire 6 seconds, because you can say a whole lot in 6 seconds, which wouldn't be a "brief utterance." Except why not the entire 6 seconds? That's the length of you turn and unless you are casting a spell, it seems like you should be able to talk that long.</p><p></p><p>Reactions. Entire threads have been devoted to trying to pin that one down.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7759402, member: 23751"] I get how a reality works. That's not what I'm saying. I'm saying that in D&D, the rule is as long as you have noticed a threat, you cannot be surprised. Everything alive or undead is a threat, even plants. As it is written, you could not be sucker punched in 5e, which due to the afore mentioned reality, seems hokey. Except that a lot of D&D goes against reality, so you telling me that "It's plain, colloquial, language." doesn't change anything in how it is written, or what it might really mean. I called it a non-rule [B]rule[/B], so clearly I said it was a rule. I said it was a non-rule rule, because it quite literally could have been not written without change to how things are done. They really should have just taken that out and saved the page space for something useful. A system that is very spelled out doesn't have all the holes and ambiguity that 5e has. You can't escape a few, but 5e has tons. Let's take a bit of the second page of the combat section. Other activities on your turn. "You can communicate however you are able, through brief utterances and gestures, as you take your turn." This one contradicts itself within the same sentence. You can communicate however you are able, except only with brief utterances and gestures, not however you are able. What is a brief utterance, anyway? One word? Two words? Five words? A sentence? The whole 6 seconds? Clearly not the entire 6 seconds, because you can say a whole lot in 6 seconds, which wouldn't be a "brief utterance." Except why not the entire 6 seconds? That's the length of you turn and unless you are casting a spell, it seems like you should be able to talk that long. Reactions. Entire threads have been devoted to trying to pin that one down. [/QUOTE]
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