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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="ClaytonCross" data-source="post: 7759475" data-attributes="member: 6880599"><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">So your saying the human fighter is not the most played class because the same logic still applies... The did call out that one metric for tracking that is that they check if HP is manipulated not a max but in terms of damage and healing back to full. That said while I have made many characters but I have never sat around for hours damaging and undamaging my unused characters for no reason. Are you going to tell me you damage, heal, and level your unused characters? … That would seem a bit odd to me. So while I will agree the metrics are not 100% I think they are way more accurate than your giving them credit for unless their is large group of people who are GMing games where they are their only player... which I have never heard of.</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"></p><p></p><p>That's not necessarily a conflict first of all as The Old One patron does not require that your patron recognize your existence, you could be a pact breaker in the case that you made a deal with the devil but then decided to betray them when you came to your right mind (which is where death locks come from if they kill you for it), and the assumption here is that no other character including Clerics who are REQUIRED to obey their deity or paladins who have to play with their oaths or become and oath breaker would be less popular for the same reason. I am playing a warlock, have a cleric, and a paladin in my group. We have "baggage" with all three but we don't mind it... we call it back story and it hooks each character into the world...In fact the classes without hooks... generally have hooks added to them one way or another. This has never been a problem in any game we have ever played. That in mind, your placing a personal play style choice that conflicts with your GM as if all players and GMs are the same and creates this intrinsic problem.... when that is not the case. From the same type of argument I could say "All fighter characters are abandoned because players realize the just wanted to play a strategic fighting game but then GMs made them roll play any way instead of being the stoic warrior, so they all quite and decide to play something else." … but that would be silly since I has no basis in a metric or reality its just a personal view.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7759475, member: 6880599"] [LEFT][COLOR=#222222][FONT=Verdana] So your saying the human fighter is not the most played class because the same logic still applies... The did call out that one metric for tracking that is that they check if HP is manipulated not a max but in terms of damage and healing back to full. That said while I have made many characters but I have never sat around for hours damaging and undamaging my unused characters for no reason. Are you going to tell me you damage, heal, and level your unused characters? … That would seem a bit odd to me. So while I will agree the metrics are not 100% I think they are way more accurate than your giving them credit for unless their is large group of people who are GMing games where they are their only player... which I have never heard of.[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana][/FONT][/COLOR][/LEFT] That's not necessarily a conflict first of all as The Old One patron does not require that your patron recognize your existence, you could be a pact breaker in the case that you made a deal with the devil but then decided to betray them when you came to your right mind (which is where death locks come from if they kill you for it), and the assumption here is that no other character including Clerics who are REQUIRED to obey their deity or paladins who have to play with their oaths or become and oath breaker would be less popular for the same reason. I am playing a warlock, have a cleric, and a paladin in my group. We have "baggage" with all three but we don't mind it... we call it back story and it hooks each character into the world...In fact the classes without hooks... generally have hooks added to them one way or another. This has never been a problem in any game we have ever played. That in mind, your placing a personal play style choice that conflicts with your GM as if all players and GMs are the same and creates this intrinsic problem.... when that is not the case. From the same type of argument I could say "All fighter characters are abandoned because players realize the just wanted to play a strategic fighting game but then GMs made them roll play any way instead of being the stoic warrior, so they all quite and decide to play something else." … but that would be silly since I has no basis in a metric or reality its just a personal view. [/QUOTE]
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