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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Maxperson" data-source="post: 7759517" data-attributes="member: 23751"><p>Then they are a threat and PCs who notice people can't be surprised, by RAW. </p><p></p><p></p><p></p><p>No offense, but I wouldn't want to play in a game where I'm forced to be clueless next to a dragon just so that it can surprise me. Not even Forest Gump would be caught off guard by a dragon.</p><p></p><p></p><p></p><p>The game does care. It limits you to exactly two forms of communication. Verbal(utterances) and gestures.</p><p></p><p></p><p></p><p>Happens all the time in the real world does it? I can't think of being in or hearing about enough conversations regarding telepathy that I would describe it as "normal" and "broadly accepted" to use terms for spoken communication to describe it. I really doubt enough people have had that conversation to qualify as either normal or broadly accepted. </p><p></p><p>Books that I've read sometimes make it images, or they just understand each other without words, or they hear, but not really hear, words in their head.</p><p></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">The common usage for utterance is verbal only. That's the common usage, which you say is literally always correct. It's not just uncommon, it's bloody rare for people to even be discussing telepathy at all, let alone using the word utterance when doing it.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Not according to Jeremy Crawford who puts in the RAW interpretation of rules into the Sage Advice, and then includes the RAI interpretation as something separate. </span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">This is flat out wrong. A contest is when you have two ability checks in direct opposition to one another, such as when one person is trying open a door, and the other trying to close it. </span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">A "contest" like a javelin toss might use ability checks to see how far you throw the javelin, but that does not qualify as a contest as written in the PHB. Per RAW there are only two times you have a contest. </span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span>"Sometimes one character’s or monster’s efforts are directly opposed to another’s. <strong>This can occur when both of them are trying to do the same thing and only one can succeed,</strong> such as attempting to snatch up a magic ring that has fallen on the floor. This situation also applies <strong>when one of them is trying to prevent the other one from accomplishing a goal</strong>—for example, when a monster tries to force open a door that an adventurer is holding closed. In situations like these, the outcome is determined by a special form of ability check, called a contest."</p><p></p><p>When you roll initiative, you are not engaging in an act in which only one can succeed, nor are you trying to prevent anyone else from accomplishing initiative. There is no contest as defined by RAW.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7759517, member: 23751"] Then they are a threat and PCs who notice people can't be surprised, by RAW. No offense, but I wouldn't want to play in a game where I'm forced to be clueless next to a dragon just so that it can surprise me. Not even Forest Gump would be caught off guard by a dragon. The game does care. It limits you to exactly two forms of communication. Verbal(utterances) and gestures. Happens all the time in the real world does it? I can't think of being in or hearing about enough conversations regarding telepathy that I would describe it as "normal" and "broadly accepted" to use terms for spoken communication to describe it. I really doubt enough people have had that conversation to qualify as either normal or broadly accepted. Books that I've read sometimes make it images, or they just understand each other without words, or they hear, but not really hear, words in their head. [COLOR=#333333] The common usage for utterance is verbal only. That's the common usage, which you say is literally always correct. It's not just uncommon, it's bloody rare for people to even be discussing telepathy at all, let alone using the word utterance when doing it. [/COLOR][COLOR=#333333] Not according to Jeremy Crawford who puts in the RAW interpretation of rules into the Sage Advice, and then includes the RAI interpretation as something separate. [/COLOR][COLOR=#333333] This is flat out wrong. A contest is when you have two ability checks in direct opposition to one another, such as when one person is trying open a door, and the other trying to close it. A "contest" like a javelin toss might use ability checks to see how far you throw the javelin, but that does not qualify as a contest as written in the PHB. Per RAW there are only two times you have a contest. [/COLOR]"Sometimes one character’s or monster’s efforts are directly opposed to another’s. [B]This can occur when both of them are trying to do the same thing and only one can succeed,[/B] such as attempting to snatch up a magic ring that has fallen on the floor. This situation also applies [B]when one of them is trying to prevent the other one from accomplishing a goal[/B]—for example, when a monster tries to force open a door that an adventurer is holding closed. In situations like these, the outcome is determined by a special form of ability check, called a contest." When you roll initiative, you are not engaging in an act in which only one can succeed, nor are you trying to prevent anyone else from accomplishing initiative. There is no contest as defined by RAW. [/QUOTE]
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