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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Oofta" data-source="post: 7759542" data-attributes="member: 6801845"><p>Let me paraphrase the same basic discussion I've had multiple times over the last few years:<p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Anonymous Internet Person:</strong> "The stealth rules [or other aspect they don't like] are total donkey-poo. 5E is lazy design."</p> <p style="margin-left: 20px"><strong>Oofta:</strong> "It was a design decision to keep the rules flexible, and one I personally agree with. In fact there's a podcast where they talk about how they had detailed rules ..."</p> <p style="margin-left: 20px"><strong>Anonymous Internet Person:</strong> "AAAAARRRRRGGGHHH! Another person who thinks 5E is perfect!"</p> <p style="margin-left: 20px"><strong>Oofta:</strong> "I've never said that, there are several things I'd change and do in my home campaign such as..."</p> <p style="margin-left: 20px"><strong>Anonymous Internet Person:</strong> "Whatever, you moronic noob apologist. If you love 5E so much, why don't you marry it?"</p> <p style="margin-left: 20px"></p><p></p><p></p><p>And so on. I may be exaggerating a tiny bit on that last statement, but it seems to be the fallback for people who don't accept that no game can be perfect or be the best game for everyone. </p><p></p><p>I like the design style of 5E, warts and all. I don't mind having to do a small amount of effort to get it to fit my group and my style. There is a vocal minority who complain incessently about one aspect or another that seem to always end up telling me I think 5E is "perfect".</p><p></p><p>I'm perfectly happy to discuss aspects of the game that I tweak or to share ideas on [spin the wheel of random topics] how to create a challenging game for higher level characters. What I have a problem with is people that incessantly whine that certain aspects of the game are broken or that the rules (and by inference) the developers are lazy while ignoring design intent and advice on how others have addressed the issue successfully.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7759542, member: 6801845"] Let me paraphrase the same basic discussion I've had multiple times over the last few years:[INDENT] [B]Anonymous Internet Person:[/B] "The stealth rules [or other aspect they don't like] are total donkey-poo. 5E is lazy design." [B]Oofta:[/B] "It was a design decision to keep the rules flexible, and one I personally agree with. In fact there's a podcast where they talk about how they had detailed rules ..." [B]Anonymous Internet Person:[/B] "AAAAARRRRRGGGHHH! Another person who thinks 5E is perfect!" [B]Oofta:[/B] "I've never said that, there are several things I'd change and do in my home campaign such as..." [B]Anonymous Internet Person:[/B] "Whatever, you moronic noob apologist. If you love 5E so much, why don't you marry it?" [/INDENT] And so on. I may be exaggerating a tiny bit on that last statement, but it seems to be the fallback for people who don't accept that no game can be perfect or be the best game for everyone. I like the design style of 5E, warts and all. I don't mind having to do a small amount of effort to get it to fit my group and my style. There is a vocal minority who complain incessently about one aspect or another that seem to always end up telling me I think 5E is "perfect". I'm perfectly happy to discuss aspects of the game that I tweak or to share ideas on [spin the wheel of random topics] how to create a challenging game for higher level characters. What I have a problem with is people that incessantly whine that certain aspects of the game are broken or that the rules (and by inference) the developers are lazy while ignoring design intent and advice on how others have addressed the issue successfully. [/QUOTE]
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