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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Fallstorm" data-source="post: 7759599" data-attributes="member: 55683"><p>For the same reason people want WOTC to publish official campaign worlds instead of one of the numerous third party worlds out there. People enjoy official products.</p><p></p><p>I am partly joking and partly serious. Official products in theory have had better playtesting. Official products are often (though not always) of a higher quality than unofficial products. Also, with numerous material out there it is hard to know what product will be allowed from home game to home game yet if the product is official and applicable (an official product of a WOTC campaign world) or a generic rules expansion you can feel with more certainty the DM will allow it in the game, and everyone in the group will at least be familiar with the product rather than some obscure option book that one person has heard of. Also keep in mind D&D 5E was initially built on the premise of being modular in design. This was openly touted as a selling point that the core rules while simple would 1) have aspects of every edition of D&D. I think they have fulfilled this promise well as I see aspects of 1-4th edition the core rules and 2) that while simple the game would be modular so that at the basis the theater of the mind folks could play the game with no problems but that via modular expansions the tactical player and power gamer would be able to tweak the dials of the game to fit their tastes. The latter part WOTC as a company has not fulfilled.</p><p></p><p>TSR did this back in 2E. The rules of the core 2E game were fairly simple (although not always logical) and they kept the core game but but later came out with the Player's Option series (Combat & Tactics, Skills & Powers, etc.) to appeal to people wanting more technical elements to the game which many other RPG at that time had incorporated into their systems. I fail to see why WOTC would not do the same thing now and I don't think that tactical power gaming and narrative gaming are mutually exclusive traits. My group is composed of power gamers who love tactical combat. These same gamers also sit down and write very detailed backstories, etc for their PCs.</p></blockquote><p></p>
[QUOTE="Fallstorm, post: 7759599, member: 55683"] For the same reason people want WOTC to publish official campaign worlds instead of one of the numerous third party worlds out there. People enjoy official products. I am partly joking and partly serious. Official products in theory have had better playtesting. Official products are often (though not always) of a higher quality than unofficial products. Also, with numerous material out there it is hard to know what product will be allowed from home game to home game yet if the product is official and applicable (an official product of a WOTC campaign world) or a generic rules expansion you can feel with more certainty the DM will allow it in the game, and everyone in the group will at least be familiar with the product rather than some obscure option book that one person has heard of. Also keep in mind D&D 5E was initially built on the premise of being modular in design. This was openly touted as a selling point that the core rules while simple would 1) have aspects of every edition of D&D. I think they have fulfilled this promise well as I see aspects of 1-4th edition the core rules and 2) that while simple the game would be modular so that at the basis the theater of the mind folks could play the game with no problems but that via modular expansions the tactical player and power gamer would be able to tweak the dials of the game to fit their tastes. The latter part WOTC as a company has not fulfilled. TSR did this back in 2E. The rules of the core 2E game were fairly simple (although not always logical) and they kept the core game but but later came out with the Player's Option series (Combat & Tactics, Skills & Powers, etc.) to appeal to people wanting more technical elements to the game which many other RPG at that time had incorporated into their systems. I fail to see why WOTC would not do the same thing now and I don't think that tactical power gaming and narrative gaming are mutually exclusive traits. My group is composed of power gamers who love tactical combat. These same gamers also sit down and write very detailed backstories, etc for their PCs. [/QUOTE]
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