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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="TwoSix" data-source="post: 7759673" data-attributes="member: 205"><p>I think if you accept the premise that roleplaying is primarily about <em>inhabitation of a character</em> and an invocation of the character's sensory environment, than it follows that the generation of a narrative is a secondary concern. I can play to experience my character's viewpoint whether I'm pursuing an adventure goal or wandering around a town talking to NPCs.</p><p></p><p>I tend to look to video games for examples since I have more experience in that realm, but look at shared environment games like Second Life where the ultimate "goal" of gameplay is to customize and display your character. And for APs, look at open world games like Grand Theft Auto V. There's a storyline built into the game that the character can experience, but at any point you can ignore the plotline and decide to do some car racing, or get into fights, or try to steal helicopters. </p><p></p><p>I think the biggest problem for protagonist driven play is that there's no existing analogue in other media; playing an open world RPG like Skyrim or Witcher 3 is pretty similar to playing an adventure path TTRPG (the TTRPG has much less visual immersion, but more freedom of character customization and more room for plot customization).</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7759673, member: 205"] I think if you accept the premise that roleplaying is primarily about [I]inhabitation of a character[/I] and an invocation of the character's sensory environment, than it follows that the generation of a narrative is a secondary concern. I can play to experience my character's viewpoint whether I'm pursuing an adventure goal or wandering around a town talking to NPCs. I tend to look to video games for examples since I have more experience in that realm, but look at shared environment games like Second Life where the ultimate "goal" of gameplay is to customize and display your character. And for APs, look at open world games like Grand Theft Auto V. There's a storyline built into the game that the character can experience, but at any point you can ignore the plotline and decide to do some car racing, or get into fights, or try to steal helicopters. I think the biggest problem for protagonist driven play is that there's no existing analogue in other media; playing an open world RPG like Skyrim or Witcher 3 is pretty similar to playing an adventure path TTRPG (the TTRPG has much less visual immersion, but more freedom of character customization and more room for plot customization). [/QUOTE]
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