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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Oofta" data-source="post: 7759692" data-attributes="member: 6801845"><p>[MENTION=205]TwoSix[/MENTION], [MENTION=23751]Maxperson[/MENTION],</p><p>Two observations. First, I agree that not all build combinations would make sense. But just taking sub classes times races, we get 2,960 (assuming I counted right) alternatives. Even if 90% of those don't make sense for some reason, that leaves close to 300 options. Heck, make it 99% and throw in a smidgeon of feat/build/multi-class choices (i.e. champion fighter with dex vs strength, sword and board vs great weapon) and I think there are more builds than I could ever personally play.</p><p></p><p>Second is just a general observation that may or may not apply to any specific individual that posts here. I played/judged a lot of living campaigns in 3.x and 4E. In my experience with those campaigns and editions, most people that cared about optimization gravitated to a handful of builds. </p><p></p><p>In other words, to many people the multitude of options in previous editions was an illusion. </p><p></p><p>I get the desire for more options and especially more significant choices at higher levels. I guess the difference may be that I have fun coming up with a character concept and then seeing if I can approximate that concept given the (somewhat limited) options I have.</p><p></p><p>Ultimately you're going to have a few builds that do approximately the same thing. Blaster caster, control, hit things with melee, or hit things with ranged (I may be missing an option or two and there are combos). That's just the nature of the genre and foundation of the game. Are different ways of achieving that goal really going to feel all that different?</p><p></p><p>Or ... what from a mechanical perspective what would you want to see? Not talking "I'd like to do a <insert class or prestige class I may or may not have heard of>", but mechanically. What gaps are missing? If you want to run a shaman for example, how does that differ from a druid (perhaps with multi-class) other than flavor that could be added with a background?</p></blockquote><p></p>
[QUOTE="Oofta, post: 7759692, member: 6801845"] [MENTION=205]TwoSix[/MENTION], [MENTION=23751]Maxperson[/MENTION], Two observations. First, I agree that not all build combinations would make sense. But just taking sub classes times races, we get 2,960 (assuming I counted right) alternatives. Even if 90% of those don't make sense for some reason, that leaves close to 300 options. Heck, make it 99% and throw in a smidgeon of feat/build/multi-class choices (i.e. champion fighter with dex vs strength, sword and board vs great weapon) and I think there are more builds than I could ever personally play. Second is just a general observation that may or may not apply to any specific individual that posts here. I played/judged a lot of living campaigns in 3.x and 4E. In my experience with those campaigns and editions, most people that cared about optimization gravitated to a handful of builds. In other words, to many people the multitude of options in previous editions was an illusion. I get the desire for more options and especially more significant choices at higher levels. I guess the difference may be that I have fun coming up with a character concept and then seeing if I can approximate that concept given the (somewhat limited) options I have. Ultimately you're going to have a few builds that do approximately the same thing. Blaster caster, control, hit things with melee, or hit things with ranged (I may be missing an option or two and there are combos). That's just the nature of the genre and foundation of the game. Are different ways of achieving that goal really going to feel all that different? Or ... what from a mechanical perspective what would you want to see? Not talking "I'd like to do a <insert class or prestige class I may or may not have heard of>", but mechanically. What gaps are missing? If you want to run a shaman for example, how does that differ from a druid (perhaps with multi-class) other than flavor that could be added with a background? [/QUOTE]
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