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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="pemerton" data-source="post: 7759700" data-attributes="member: 42582"><p>Can't that question be answered just by comparing the two rules?</p><p></p><p>In 5e, there is no limit on how many undead can be turned; in AD&D it is 1d12 (except at high levels vs comparatively weak undead).</p><p></p><p>In 5e, the duration is much shorter in absolute terms (1 minute rather than 3d4 minutes) but a bit better in combat effectiveness (10 rounds rather than 3d4 rounds).</p><p></p><p>In 5e, the undead get a saving throw (vs a DC of 13-ish at 1st level up to 19-ish at 20th level), with a bonus of -2 for zombies, -1 for skeletons, +0 for shadows, +1 for wights, and +2 for wraiths and vampires (vampires also have legendary resistance). That makes 1st level clerics better at turning than their AD&D equivalents; but the AD&D progression is far more generous, especially vs weaker undead and once the cleric reaches mid-to-upper levels. Eg a 7th level AD&D cleric turns a wraith on a 7, an 8th level on a 4; whereas the saving throw number in 5e will be around 13 for the wraith facing a 7th cleric, around 14 vs an 8th level cleric - ie much less of a generous progression. A 14th level AD&D cleric has a 17 in 20 chance to turn a vampire, which is better than a 20th level 5e cleric.</p><p></p><p>So the AD&D rules will tend to weaken lower-level 5e clerics and tend to power-up the mid-to-upper level ones. Whether that's desirable or not would seem to be table-relative. (And whether the additional costs of bringing in an ad hoc table rather than just sticking to the spell DC save rules are worthwhile also seems table-relative.)</p><p></p><p>Is there a reason you think that this would be worth doing?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7759700, member: 42582"] Can't that question be answered just by comparing the two rules? In 5e, there is no limit on how many undead can be turned; in AD&D it is 1d12 (except at high levels vs comparatively weak undead). In 5e, the duration is much shorter in absolute terms (1 minute rather than 3d4 minutes) but a bit better in combat effectiveness (10 rounds rather than 3d4 rounds). In 5e, the undead get a saving throw (vs a DC of 13-ish at 1st level up to 19-ish at 20th level), with a bonus of -2 for zombies, -1 for skeletons, +0 for shadows, +1 for wights, and +2 for wraiths and vampires (vampires also have legendary resistance). That makes 1st level clerics better at turning than their AD&D equivalents; but the AD&D progression is far more generous, especially vs weaker undead and once the cleric reaches mid-to-upper levels. Eg a 7th level AD&D cleric turns a wraith on a 7, an 8th level on a 4; whereas the saving throw number in 5e will be around 13 for the wraith facing a 7th cleric, around 14 vs an 8th level cleric - ie much less of a generous progression. A 14th level AD&D cleric has a 17 in 20 chance to turn a vampire, which is better than a 20th level 5e cleric. So the AD&D rules will tend to weaken lower-level 5e clerics and tend to power-up the mid-to-upper level ones. Whether that's desirable or not would seem to be table-relative. (And whether the additional costs of bringing in an ad hoc table rather than just sticking to the spell DC save rules are worthwhile also seems table-relative.) Is there a reason you think that this would be worth doing? [/QUOTE]
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