Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7759715" data-attributes="member: 6785785"><p>Possibly, yes, I mention that at the end of the bit you quote, and also in other parts of my post you chose not to quote. It would also depend on the system in question, and so on. </p><p></p><p>However, you brought up the example of the fine attire as something beneficial on which a PC can spend gold. My point is about how having a concrete benefit ahead of time that says "+2 on influence rolls" or "this roll is made with Advantage" or "the NPC's starting attitude will shift to Favorable" or something similar can actually serve as a limitation on play. When there are existing mechanics of this kind, players tend to say "Okay, we need to influence the noble...what can we do?" and they consult a list of actions the rules already addresses, and they limit their decision to those options. </p><p></p><p>Those mechanics codify what happens when the PC wears the attire. The GM does not need to determine what happens. Would you agree? </p><p></p><p>If not, and you feel the GM does have a strong role in the outcome, then I'm not sure if we're disagreeing. Perhaps it's just where the GM judgment comes into play? For you, it's okay for him to determine the DC and the results of a success or failure....but if I understand correctly, not in what's possible? </p><p></p><p>For me, I prefer if my players come up with what their characters do, and not decide what's available to them from a predetermined list, and then as DM, I can decide if a check is needed, and if so what kind and at what DC, and then the results the check.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7759715, member: 6785785"] Possibly, yes, I mention that at the end of the bit you quote, and also in other parts of my post you chose not to quote. It would also depend on the system in question, and so on. However, you brought up the example of the fine attire as something beneficial on which a PC can spend gold. My point is about how having a concrete benefit ahead of time that says "+2 on influence rolls" or "this roll is made with Advantage" or "the NPC's starting attitude will shift to Favorable" or something similar can actually serve as a limitation on play. When there are existing mechanics of this kind, players tend to say "Okay, we need to influence the noble...what can we do?" and they consult a list of actions the rules already addresses, and they limit their decision to those options. Those mechanics codify what happens when the PC wears the attire. The GM does not need to determine what happens. Would you agree? If not, and you feel the GM does have a strong role in the outcome, then I'm not sure if we're disagreeing. Perhaps it's just where the GM judgment comes into play? For you, it's okay for him to determine the DC and the results of a success or failure....but if I understand correctly, not in what's possible? For me, I prefer if my players come up with what their characters do, and not decide what's available to them from a predetermined list, and then as DM, I can decide if a check is needed, and if so what kind and at what DC, and then the results the check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
Top