Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7759782" data-attributes="member: 6801845"><p>Dude you really need to take a chill pill. You can explain without getting insulting. I'm just acknowledging that not all combinations make sense.</p><p></p><p>There are multiple ways of building in different flavors of characters. With 5E they chose to go with sub-classes so if you're playing a rogue you have 7 sub-classes to choose from. An assassin is going play different from a swashbuckler is different from an arcane trickster. Throw in feats, ranged vs melee and so on and there are a lot of choices. Add multi-classing and there are even more.</p><p></p><p>As far as the champion fighter example, how many do you want? You can go sword-and-board, great weapon, archer. Strength based, dex based. Different backgrounds could give you a hint of rogue, feats and multi-classing can give you options. If that's not enough do a cavalier instead of a champion. </p><p></p><p>Are a lot of choices made by level 3? Yep. Could they have gone a different direction? Sure. I'm simply stating that they achieve the same broad goal using a different approach gives you significant variety. </p><p></p><p>I've played most editions of D&D and to me they're all fairly front-end loaded. My vision may have changed a bit, but from the moment I sat down with a blank character sheet I had the broad outlines figured out, I don't see 5E being that much different philosophically. Yes, 4E had different powers, but my experience wasn't really all that different. If I was a tank fighter, tempest/fighting cleric or a control wizard that choice was built in pretty early on. The powers that made sense were pretty obvious and made minimal thematic difference. Your experience may have been different of course and I've done my best to forget 4E.</p><p></p><p> If D&D's approach doesn't work for you maybe you should learn to accept it or move on to a different game. No game can cater to every preference. If I understand correctly, what you describe sounds more like GURPs than D&D.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7759782, member: 6801845"] Dude you really need to take a chill pill. You can explain without getting insulting. I'm just acknowledging that not all combinations make sense. There are multiple ways of building in different flavors of characters. With 5E they chose to go with sub-classes so if you're playing a rogue you have 7 sub-classes to choose from. An assassin is going play different from a swashbuckler is different from an arcane trickster. Throw in feats, ranged vs melee and so on and there are a lot of choices. Add multi-classing and there are even more. As far as the champion fighter example, how many do you want? You can go sword-and-board, great weapon, archer. Strength based, dex based. Different backgrounds could give you a hint of rogue, feats and multi-classing can give you options. If that's not enough do a cavalier instead of a champion. Are a lot of choices made by level 3? Yep. Could they have gone a different direction? Sure. I'm simply stating that they achieve the same broad goal using a different approach gives you significant variety. I've played most editions of D&D and to me they're all fairly front-end loaded. My vision may have changed a bit, but from the moment I sat down with a blank character sheet I had the broad outlines figured out, I don't see 5E being that much different philosophically. Yes, 4E had different powers, but my experience wasn't really all that different. If I was a tank fighter, tempest/fighting cleric or a control wizard that choice was built in pretty early on. The powers that made sense were pretty obvious and made minimal thematic difference. Your experience may have been different of course and I've done my best to forget 4E. If D&D's approach doesn't work for you maybe you should learn to accept it or move on to a different game. No game can cater to every preference. If I understand correctly, what you describe sounds more like GURPs than D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
Top