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*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Charlaquin" data-source="post: 7759808" data-attributes="member: 6779196"><p>I also said this:</p><p></p><p>To reiterate, as a <strong>roleplaying game</strong>, D&D should provide the opportunity for expression <strong>both</strong> through <strong>roleplaying</strong> and through <strong>game</strong> mechanics </p><p></p><p></p><p>I just flat-out do not agree that which skills you have Proficiency in is a meaningful difference in the way a character plays. Ultimately it’s still just roll a d20, add some numbers, compare to a target result. Changing what numbers I add does not change the fundamental game mechanic. Some feats do indeed provide meaningful difference, but for the hundredth time, they come too few and far between. Four levels is a fifth of a character’s lifespan, <strong>if</strong> the character is played all the way to level 20. For most campaigns, it’s closer to a third, or maybe even a half. One to three opportunities to make a character meaningfully mechanically distinct through the entire course of play, each choice separated by months of real life time, is just not enough for my taste.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7759808, member: 6779196"] I also said this: To reiterate, as a [b]roleplaying game[/b], D&D should provide the opportunity for expression [b]both[/b] through [b]roleplaying[/b] and through [b]game[/b] mechanics I just flat-out do not agree that which skills you have Proficiency in is a meaningful difference in the way a character plays. Ultimately it’s still just roll a d20, add some numbers, compare to a target result. Changing what numbers I add does not change the fundamental game mechanic. Some feats do indeed provide meaningful difference, but for the hundredth time, they come too few and far between. Four levels is a fifth of a character’s lifespan, [b]if[/b] the character is played all the way to level 20. For most campaigns, it’s closer to a third, or maybe even a half. One to three opportunities to make a character meaningfully mechanically distinct through the entire course of play, each choice separated by months of real life time, is just not enough for my taste. [/QUOTE]
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