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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Maxperson" data-source="post: 7759853" data-attributes="member: 23751"><p>I found that having many feats made my ideas easier to carry out. Could I make a bounty hunter with a ranger or fighter? Sure. It was a heck of a lot more fulfilling to have the bounty hunter prestige class, though. Same with feats. I could cludge feats that were kinda sorta what I was looking for into an idea, or with the extra feats put out I could grab one that matched exactly or nearly so. </p><p></p><p>It has never been about playing every possible combination. I'm never going to be able to play more than a small handful of my ideas in any edition of D&D, because I DM most of the time. Even as a full time player it would only be a moderate handful. However, the more options I have available, the more like I am to be able to create the concept I envision without having to force things or pick up things I really don't want for the character.</p><p></p><p></p><p></p><p>I agree with this. Many people like to optimize and you see the same spells, feats, classes, etc. over and over, and that's true with every edition so far. People are people and you have a lot that like to optimize, and a lot that just don't care. Where I don't agree with you, is in the options being an illusion. A lot of us don't care about optimizing Not that we don't do it if it fits the concept, but we will toss out optimal choices for sub-optimal(not bad) choices that fit the character concept we envision. There was no illusion regarding the number of choices I had in 3e. It was too many in my opinion, but 5e has too few in my opinion.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7759853, member: 23751"] I found that having many feats made my ideas easier to carry out. Could I make a bounty hunter with a ranger or fighter? Sure. It was a heck of a lot more fulfilling to have the bounty hunter prestige class, though. Same with feats. I could cludge feats that were kinda sorta what I was looking for into an idea, or with the extra feats put out I could grab one that matched exactly or nearly so. It has never been about playing every possible combination. I'm never going to be able to play more than a small handful of my ideas in any edition of D&D, because I DM most of the time. Even as a full time player it would only be a moderate handful. However, the more options I have available, the more like I am to be able to create the concept I envision without having to force things or pick up things I really don't want for the character. I agree with this. Many people like to optimize and you see the same spells, feats, classes, etc. over and over, and that's true with every edition so far. People are people and you have a lot that like to optimize, and a lot that just don't care. Where I don't agree with you, is in the options being an illusion. A lot of us don't care about optimizing Not that we don't do it if it fits the concept, but we will toss out optimal choices for sub-optimal(not bad) choices that fit the character concept we envision. There was no illusion regarding the number of choices I had in 3e. It was too many in my opinion, but 5e has too few in my opinion. [/QUOTE]
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