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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="pemerton" data-source="post: 7759871" data-attributes="member: 42582"><p>[MENTION=6779196]Charlaquin[/MENTION], I think differences can be meaningful but still expressed in the numerical terms you are less happy with.</p><p></p><p>For instance, in my 4e game some PCs have +15 or so in their knowledge skills while the invoker/wizard/divine philosopher/sage of ages has around +40 or so. These characters play differently, even though they can both attempt the same stuff. Likewise the invoker sometimes finds himself making melee attacks (once every few levels) and has even hit once or twice, but plays quite differently from the melee specialists.</p><p></p><p>In Classic Traveller it's a bit different, because some skills are (to use D&D terminology) "trained only" - a person with no Engineering or Pilot expertise can't fill those roles on a starship, for instance. But even where skills aren't trained only, the difference between the ex-marine withe Cutlass-4 (+4 on a 2d6 check) and the playboy with Gambling-2 but no fighting skills comes through fairly clearly.</p><p></p><p>In our Prince Valiant game the knights with Brawn 4 and Arms 3 or 4 play differently from the squire with Brawn 3 and Arms 1 (recently upgraded to 2). The squire has better Presence and social skills which also reveal themselves in play.</p><p></p><p>I could also give examples from Burning Wheel.</p><p></p><p>Is your opinion and experience influenced by 5e's "bounded accuracy" making the impact of different bonuses less significant to the outcomes in play?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7759871, member: 42582"] [MENTION=6779196]Charlaquin[/MENTION], I think differences can be meaningful but still expressed in the numerical terms you are less happy with. For instance, in my 4e game some PCs have +15 or so in their knowledge skills while the invoker/wizard/divine philosopher/sage of ages has around +40 or so. These characters play differently, even though they can both attempt the same stuff. Likewise the invoker sometimes finds himself making melee attacks (once every few levels) and has even hit once or twice, but plays quite differently from the melee specialists. In Classic Traveller it's a bit different, because some skills are (to use D&D terminology) "trained only" - a person with no Engineering or Pilot expertise can't fill those roles on a starship, for instance. But even where skills aren't trained only, the difference between the ex-marine withe Cutlass-4 (+4 on a 2d6 check) and the playboy with Gambling-2 but no fighting skills comes through fairly clearly. In our Prince Valiant game the knights with Brawn 4 and Arms 3 or 4 play differently from the squire with Brawn 3 and Arms 1 (recently upgraded to 2). The squire has better Presence and social skills which also reveal themselves in play. I could also give examples from Burning Wheel. Is your opinion and experience influenced by 5e's "bounded accuracy" making the impact of different bonuses less significant to the outcomes in play? [/QUOTE]
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