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General Tabletop Discussion
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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="pemerton" data-source="post: 7759952" data-attributes="member: 42582"><p>What are the 10 powers you've got in mind?</p><p></p><p>But in any event, I think you've missed [MENTION=6779196]Charlaquin[/MENTION]'s point, because you've misdescribed 4e powers.</p><p></p><p>Most 4e powers are a distinctive, perhaps unique, combination of actions for the attacker (move, shift, heal, etc) and effects on the target (various conditions and forced movement effects). This satisfies Charlaauin's request for uniqueness.</p><p></p><p>And you get to make a new power choice at most levels. Which satisfies the request for frequent, beyond-starting-levels, PC build options.</p><p></p><p>It's action economy. It's no different from the fact that a 1st level Champion fighter can't kill puny kobolds at any faster rate than rugged hobgoblins (ie in both cases no more than 1 per round).</p><p></p><p>As far back as Gygax's DMG, people have been narrating the action economy in ways that make sense to them (eg you only get one good opening each round, and we just choose not to pay attention to its somewhat metronomic character). Come and Get It is nothing new in this regard.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7759952, member: 42582"] What are the 10 powers you've got in mind? But in any event, I think you've missed [MENTION=6779196]Charlaquin[/MENTION]'s point, because you've misdescribed 4e powers. Most 4e powers are a distinctive, perhaps unique, combination of actions for the attacker (move, shift, heal, etc) and effects on the target (various conditions and forced movement effects). This satisfies Charlaauin's request for uniqueness. And you get to make a new power choice at most levels. Which satisfies the request for frequent, beyond-starting-levels, PC build options. It's action economy. It's no different from the fact that a 1st level Champion fighter can't kill puny kobolds at any faster rate than rugged hobgoblins (ie in both cases no more than 1 per round). As far back as Gygax's DMG, people have been narrating the action economy in ways that make sense to them (eg you only get one good opening each round, and we just choose not to pay attention to its somewhat metronomic character). Come and Get It is nothing new in this regard. [/QUOTE]
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